Archinect - News
2024-12-04T04:10:10-05:00
https://archinect.com/news/article/150114151/do-architects-make-better-video-games-cue-shedwork-s-sable-2019-s-beautifully-anticipated-video-game
Do architects make better video games? Cue Shedwork's Sable, 2019's beautifully anticipated video game
Katherine Guimapang
2019-01-11T19:20:00-05:00
>2024-03-15T01:45:58-04:00
<img src="https://archinect.gumlet.io/uploads/c1/c14a2e9c4e01ead9e0fca135a2699c0d.PNG?fit=crop&auto=compress%2Cformat&enlarge=true&w=1200" border="0" /><p>Captivating audiences with their brief presentation at last year's 2018 E3 Expo, the game's development team <em><a href="https://www.shed-works.co.uk/" rel="nofollow" target="_blank">Shedworks</a></em> featured a strikingly captivating trailer that showed a world filled with beautiful desert landscapes, eye-catching color palettes, and of course beautiful renditions of towering architecture. Taking much inspiration from classic graphic artists like J<em>ean “Moebius” Giraud</em> and games such as <em>80 Days</em> and <em>Sunless Sea</em>, the overall plot of the game revolves around a young character named Sable and her exploration of a world whose history is unknown. <em>Sable</em>'s lead designer uses his architectural education to create a world that expressed a way for gamers and enthusiasts to understand architecture through exploration. </p>
<figure><p><a href="https://archinect.gumlet.io/uploads/93/931e5dd215f6614871c42fbf852df02e.PNG?auto=compress%2Cformat&w=1028" rel="nofollow" target="_blank"><img src="https://archinect.gumlet.io/uploads/93/931e5dd215f6614871c42fbf852df02e.PNG?auto=compress%2Cformat&w=514"></a></p><figcaption>Sable - game play screen capture Image © Shedworks</figcaption></figure><figure><p><a href="https://archinect.gumlet.io/uploads/30/30e1260881d7715e6c8696d6ac57847d.PNG?auto=compress%2Cformat&w=1028" rel="nofollow" target="_blank"><img src="https://archinect.gumlet.io/uploads/30/30e1260881d7715e6c8696d6ac57847d.PNG?auto=compress%2Cformat&w=514"></a></p><figcaption>Sable - game play screen capture Image © Shedworks</figcaption></figure><p>When developing the game's overall concept lead designer Greg Kythreotis explains it was important to build something artistically evocative. Much of the game c...</p>
https://archinect.com/news/article/149989850/bureau-spectacular-s-installation-to-be-exhibited-at-sfmoma
Bureau Spectacular's installation to be exhibited at SFMOMA
Julia Ingalls
2017-02-02T13:45:00-05:00
>2018-01-30T06:16:04-05:00
<img src="https://archinect.gumlet.io/uploads/6k/6kjghjs1q77ku5n0.jpeg?fit=crop&auto=compress%2Cformat&enlarge=true&w=1200" border="0" /><p>Not content to <a href="http://archinect.com/features/article/113594682/jimenez-lai-storyteller-by-design" rel="nofollow" target="_blank">be merely groundbreaking</a>, Bureau Spectacular's imaginative work is increasingly becoming prestigious. The SFMOMA will display "insideoutsidebetweenbeyond," a large-scale installation the museum specifically invited Bureau Spectacular to design, from February 11th through August 13, 2017.</p><p><img title="" alt="" src="http://cdn.archinect.net/images/650x/ms/msihsimer26hishg.jpg"></p><p>As Jennifer Dunlop Fletcher, Helen Hilton Raiser Curator of Architecture and Design at SFMOMA explains, "Led by Jimenez Lai, the Los Angeles–based studio considers architecture to be a medium capable of rewriting sociological narratives. In this view, architecture is not solely functional; informed by client input and civic policy, buildings also reveal societal values. Noting the banality of developed cities worldwide, Lai suggests that boxy skyscrapers are the result of a drive for economic efficiency. In their place, Bureau Spectacular proposes an architecture that reflects a balanced democracy of creative individuals."</p>
https://archinect.com/news/article/109814027/an-illustrated-history-of-canberra-the-australian-capital-designed-by-american-architects
An illustrated history of Canberra, the Australian capital designed by American architects
Amelia Taylor-Hochberg
2014-09-25T20:13:00-04:00
>2024-01-23T19:16:08-05:00
<img src="https://archinect.gumlet.io/uploads/i2/i2rgm9pcov989twd.png?fit=crop&auto=compress%2Cformat&enlarge=true&w=1200" border="0" /><p>Cartoonist and journalist <a href="http://elerimai.com/" rel="nofollow" target="_blank">Eleri Mai Harris</a> tells the story of Canberra's creation by architects Walter Burley Griffin and Marion Mahoney Griffin (who also happened to be married to one another, and worked with Frank Lloyd Wright).</p><p>Read the piece in full, gorgeous watercolor on <em>Medium</em>: <a href="https://medium.com/re-form/the-utopian-city-that-wasnt-fba57df43875" rel="nofollow" target="_blank">The Utopian City That Wasn't: How two American architects won a competition to design Australia’s capital in 1912</a></p>