Archinect - News 2024-11-21T13:34:30-05:00 https://archinect.com/news/article/150424329/makoto-yamaguchi-completes-tokyo-gaming-headquarters-with-slanting-walls-and-video-game-metaphors Makoto Yamaguchi completes Tokyo gaming headquarters with slanting walls and video game metaphors Niall Patrick Walsh 2024-04-17T11:43:00-04:00 >2024-04-23T22:18:21-04:00 <img src="https://archinect.gumlet.io/uploads/a8/a896c5f1dacd10906bc76c24c62fe313.jpg?fit=crop&auto=compress%2Cformat&enlarge=true&w=1200" border="0" /><p>Japanese practice <a href="https://archinect.com/news/tag/2501172/makoto-yamaguchi-design" target="_blank">Makoto Yamaguchi Design</a> has completed a <a href="https://archinect.com/news/tag/356847/workplace-design" target="_blank">headquarters</a> for a game production company in <a href="https://archinect.com/news/tag/14722/tokyo" target="_blank">Tokyo</a> inspired by video game elements.&nbsp;</p> <p>Facing the site of an elevated railway where trains pass on average every 1.5 minutes in both directions, the scheme is defined by slanted walls in response to environmental elements such as light, wind, and sound.</p> <figure><figure><a href="https://archinect.gumlet.io/uploads/56/563861451c79d310cbc4151e5fd4a643.jpg?auto=compress%2Cformat&amp;enlarge=true&amp;w=1028" target="_blank"><img src="https://archinect.gumlet.io/uploads/56/563861451c79d310cbc4151e5fd4a643.jpg?auto=compress%2Cformat&amp;enlarge=true&amp;w=514"></a><figcaption>Image credit: Koichi Torimura</figcaption></figure></figure><p>Across the building, every slanted wall height is optimized according to the requirements of each floor. The third-floor walls, for example, are increased in height to prevent recording studios from being impacted by external noise. Meanwhile, the height of the slanted walls decreases as the scheme rises to open views of the surrounding city.</p> <figure><p><a href="https://archinect.gumlet.io/uploads/c6/c6eddaa4d25d9c5f5083126da9f965c9.jpg?auto=compress%2Cformat&amp;enlarge=true&amp;w=1028" target="_blank"><img src="https://archinect.gumlet.io/uploads/c6/c6eddaa4d25d9c5f5083126da9f965c9.jpg?auto=compress%2Cformat&amp;enlarge=true&amp;w=514"></a></p><figcaption>Image credit: Koichi Torimura</figcaption></figure><figure><figure><a href="https://archinect.gumlet.io/uploads/e1/e14103696b6fcb53e7886811b225d46e.jpg?auto=compress%2Cformat&amp;enlarge=true&amp;w=1028" target="_blank"><img src="https://archinect.gumlet.io/uploads/e1/e14103696b6fcb53e7886811b225d46e.jpg?auto=compress%2Cformat&amp;enlarge=true&amp;w=514"></a><figcaption>Image credit: Koichi Torimura</figcaption></figure></figure><p>&ldquo;The slanted walls protect the interior from the external gaze, making it impossible to tell what the building is for from the outside,&rdquo; Yamaguchi explains. &ldquo;Not being able to see the purpose is much the sa...</p>