Archinect - News 2024-12-22T17:30:55-05:00 https://archinect.com/news/article/150447772/zaha-hadid-architects-create-fornite-experience-for-london-with-epic-games Zaha Hadid Architects create Fornite experience for London with Epic Games Niall Patrick Walsh 2024-09-24T08:55:00-04:00 >2024-09-24T13:55:29-04:00 <img src="https://archinect.gumlet.io/uploads/d6/d6e5439cb904a82d26a29b851ea2d534.jpg?fit=crop&auto=compress%2Cformat&enlarge=true&w=1200" border="0" /><p><a href="https://archinect.com/zaha-hadid" target="_blank">Zaha Hadid Architects</a> and <a href="https://archinect.com/news/tag/1182263/epic-games" target="_blank">Epic Games</a> have collaborated on an in-game experience for the popular <a href="https://archinect.com/news/tag/13155/experience-design" target="_blank">Fortnite</a> video game. Titled &lsquo;Re:Imagine London&rsquo;, the experience sees an island created within Fortnite that players can use to explore and interact with <a href="https://archinect.com/news/tag/722/london" target="_blank">London&rsquo;s</a> built environment.</p> <figure><p><a href="https://archinect.gumlet.io/uploads/09/095069e06df88ea56bca0dae90d3e53c.jpg?auto=compress%2Cformat&amp;enlarge=true&amp;w=1028" target="_blank"><img src="https://archinect.gumlet.io/uploads/09/095069e06df88ea56bca0dae90d3e53c.jpg?auto=compress%2Cformat&amp;enlarge=true&amp;w=514"></a></p><figcaption>Image credit: Epic Games</figcaption></figure><figure><figure><a href="https://archinect.gumlet.io/uploads/d1/d1b676ab3b011bee158f48ed36c3cb6b.png?auto=compress%2Cformat&amp;enlarge=true&amp;w=1028" target="_blank"><img src="https://archinect.gumlet.io/uploads/d1/d1b676ab3b011bee158f48ed36c3cb6b.png?auto=compress%2Cformat&amp;enlarge=true&amp;w=514"></a><figcaption>Image credit: Epic Games</figcaption></figure></figure><p>Using Epic Games&rsquo; Unreal Editor for Fortnite (UEFN), Re:Imagine London seeks to explore the use of the UEFN for practical applications in architecture and &ldquo;pool creator talent across industries including architecture, landscape, and interiors.&rdquo; To build the experience, the team used content provided by Zaha Hadid Architects, AccuCities, and Beyond Creative.</p> <figure><p><a href="https://archinect.gumlet.io/uploads/02/023cf167c7841bbd9644f8fca40ddb83.jpg?auto=compress%2Cformat&amp;enlarge=true&amp;w=1028" target="_blank"><img src="https://archinect.gumlet.io/uploads/02/023cf167c7841bbd9644f8fca40ddb83.jpg?auto=compress%2Cformat&amp;enlarge=true&amp;w=514"></a></p><figcaption>Image credit: Epic Games</figcaption></figure><figure><figure><a href="https://archinect.gumlet.io/uploads/f0/f0e4c7db334638f2d162479b7cceab64.png?auto=compress%2Cformat&amp;enlarge=true&amp;w=1028" target="_blank"><img src="https://archinect.gumlet.io/uploads/f0/f0e4c7db334638f2d162479b7cceab64.png?auto=compress%2Cformat&amp;enlarge=true&amp;w=514"></a><figcaption>Image credit: Epic Games</figcaption></figure></figure><p>&ldquo;Situated around London&rsquo;s waterfronts, the project investigates urban intensification and community participation in the creation of walkable, mixed-use, sustainable development, the team says. &ldquo;The experience facilitates rapid optioneering through an engaging and...</p> https://archinect.com/news/article/150349986/habitat-67-s-original-vision-recreated-in-unreal-engine-by-safdie-architects-epic-games-and-neoscape Habitat 67’s original vision recreated in Unreal Engine by Safdie Architects, Epic Games, and Neoscape Niall Patrick Walsh 2023-05-17T07:00:00-04:00 >2024-10-25T04:07:38-04:00 <img src="https://archinect.gumlet.io/uploads/04/0440c8737f23ed773bedb8449f240ebb.jpeg?fit=crop&auto=compress%2Cformat&enlarge=true&w=1200" border="0" /><p><a href="https://archinect.com/firms/cover/106501/safdie-architects" target="_blank">Safdie Architects</a>, <a href="https://archinect.com/news/tag/1182263/epic-games" target="_blank">Epic Games</a>, and the creative agency <a href="https://archinect.com/firms/cover/142435162/neoscape" target="_blank">Neoscape</a> have recreated the original vision for <a href="https://archinect.com/news/tag/97004/habitat-67" target="_blank">Habitat 67</a> in virtual reality. Using Epic Games&rsquo; powerful game engine Unreal Engine 5, the entire original master plan for the radical early 1960s scheme has been constructed, marking a significant expansion on the realized segment situated in <a href="https://archinect.com/news/tag/8869/montreal" target="_blank">Montreal</a>, Canada.</p> <p></p> <p>Video courtesy: Epic Games</p> <p>The genesis of Habitat 67 stretches back to <a href="https://archinect.com/news/tag/1879/moshe-safdie" target="_blank">Moshe Safdie&rsquo;s</a> master&rsquo;s thesis at <a href="https://archinect.com/McGillUniversity" target="_blank">McGill University</a>. At 23 years old, Safdie submitted the idea to the 1967 Montreal World&rsquo;s Fair, with the goal of creating a pilot for a new type of housing that would not contribute to urban sprawl.<br></p> <figure><p><a href="https://archinect.gumlet.io/uploads/db/db3f64c798631b7d3e421e352584c233.jpeg?auto=compress%2Cformat&amp;enlarge=true&amp;w=1028" target="_blank"><img src="https://archinect.gumlet.io/uploads/db/db3f64c798631b7d3e421e352584c233.jpeg?auto=compress%2Cformat&amp;enlarge=true&amp;w=514"></a></p><figcaption>Image credit: Epic Games</figcaption></figure><figure><p><a href="https://archinect.gumlet.io/uploads/a4/a410b8996329b955a0b60f8dc48d7203.jpeg?auto=compress%2Cformat&amp;enlarge=true&amp;w=1028" target="_blank"><img src="https://archinect.gumlet.io/uploads/a4/a410b8996329b955a0b60f8dc48d7203.jpeg?auto=compress%2Cformat&amp;enlarge=true&amp;w=514"></a></p><figcaption>Image credit: Epic Games</figcaption></figure><p>&ldquo;It began with a journey through North America to study housing,&rdquo; Safdie recalled. &ldquo;I came to the conclusion that suburbs weren&rsquo;t feasible in the long term. They consumed too much land, energy, and transportation. If we could reinvent the apartment building to offer the quality...</p>