Archinect - News2024-12-22T17:30:55-05:00https://archinect.com/news/article/150447772/zaha-hadid-architects-create-fornite-experience-for-london-with-epic-games
Zaha Hadid Architects create Fornite experience for London with Epic Games Niall Patrick Walsh2024-09-24T08:55:00-04:00>2024-09-24T13:55:29-04:00
<img src="https://archinect.gumlet.io/uploads/d6/d6e5439cb904a82d26a29b851ea2d534.jpg?fit=crop&auto=compress%2Cformat&enlarge=true&w=1200" border="0" /><p><a href="https://archinect.com/zaha-hadid" target="_blank">Zaha Hadid Architects</a> and <a href="https://archinect.com/news/tag/1182263/epic-games" target="_blank">Epic Games</a> have collaborated on an in-game experience for the popular <a href="https://archinect.com/news/tag/13155/experience-design" target="_blank">Fortnite</a> video game. Titled ‘Re:Imagine London’, the experience sees an island created within Fortnite that players can use to explore and interact with <a href="https://archinect.com/news/tag/722/london" target="_blank">London’s</a> built environment.</p>
<figure><p><a href="https://archinect.gumlet.io/uploads/09/095069e06df88ea56bca0dae90d3e53c.jpg?auto=compress%2Cformat&enlarge=true&w=1028" target="_blank"><img src="https://archinect.gumlet.io/uploads/09/095069e06df88ea56bca0dae90d3e53c.jpg?auto=compress%2Cformat&enlarge=true&w=514"></a></p><figcaption>Image credit: Epic Games</figcaption></figure><figure><figure><a href="https://archinect.gumlet.io/uploads/d1/d1b676ab3b011bee158f48ed36c3cb6b.png?auto=compress%2Cformat&enlarge=true&w=1028" target="_blank"><img src="https://archinect.gumlet.io/uploads/d1/d1b676ab3b011bee158f48ed36c3cb6b.png?auto=compress%2Cformat&enlarge=true&w=514"></a><figcaption>Image credit: Epic Games</figcaption></figure></figure><p>Using Epic Games’ Unreal Editor for Fortnite (UEFN), Re:Imagine London seeks to explore the use of the UEFN for practical applications in architecture and “pool creator talent across industries including architecture, landscape, and interiors.” To build the experience, the team used content provided by Zaha Hadid Architects, AccuCities, and Beyond Creative.</p>
<figure><p><a href="https://archinect.gumlet.io/uploads/02/023cf167c7841bbd9644f8fca40ddb83.jpg?auto=compress%2Cformat&enlarge=true&w=1028" target="_blank"><img src="https://archinect.gumlet.io/uploads/02/023cf167c7841bbd9644f8fca40ddb83.jpg?auto=compress%2Cformat&enlarge=true&w=514"></a></p><figcaption>Image credit: Epic Games</figcaption></figure><figure><figure><a href="https://archinect.gumlet.io/uploads/f0/f0e4c7db334638f2d162479b7cceab64.png?auto=compress%2Cformat&enlarge=true&w=1028" target="_blank"><img src="https://archinect.gumlet.io/uploads/f0/f0e4c7db334638f2d162479b7cceab64.png?auto=compress%2Cformat&enlarge=true&w=514"></a><figcaption>Image credit: Epic Games</figcaption></figure></figure><p>“Situated around London’s waterfronts, the project investigates urban intensification and community participation in the creation of walkable, mixed-use, sustainable development, the team says. “The experience facilitates rapid optioneering through an engaging and...</p>
https://archinect.com/news/article/150349986/habitat-67-s-original-vision-recreated-in-unreal-engine-by-safdie-architects-epic-games-and-neoscape
Habitat 67’s original vision recreated in Unreal Engine by Safdie Architects, Epic Games, and Neoscape Niall Patrick Walsh2023-05-17T07:00:00-04:00>2024-10-25T04:07:38-04:00
<img src="https://archinect.gumlet.io/uploads/04/0440c8737f23ed773bedb8449f240ebb.jpeg?fit=crop&auto=compress%2Cformat&enlarge=true&w=1200" border="0" /><p><a href="https://archinect.com/firms/cover/106501/safdie-architects" target="_blank">Safdie Architects</a>, <a href="https://archinect.com/news/tag/1182263/epic-games" target="_blank">Epic Games</a>, and the creative agency <a href="https://archinect.com/firms/cover/142435162/neoscape" target="_blank">Neoscape</a> have recreated the original vision for <a href="https://archinect.com/news/tag/97004/habitat-67" target="_blank">Habitat 67</a> in virtual reality. Using Epic Games’ powerful game engine Unreal Engine 5, the entire original master plan for the radical early 1960s scheme has been constructed, marking a significant expansion on the realized segment situated in <a href="https://archinect.com/news/tag/8869/montreal" target="_blank">Montreal</a>, Canada.</p>
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<p>Video courtesy: Epic Games</p>
<p>The genesis of Habitat 67 stretches back to <a href="https://archinect.com/news/tag/1879/moshe-safdie" target="_blank">Moshe Safdie’s</a> master’s thesis at <a href="https://archinect.com/McGillUniversity" target="_blank">McGill University</a>. At 23 years old, Safdie submitted the idea to the 1967 Montreal World’s Fair, with the goal of creating a pilot for a new type of housing that would not contribute to urban sprawl.<br></p>
<figure><p><a href="https://archinect.gumlet.io/uploads/db/db3f64c798631b7d3e421e352584c233.jpeg?auto=compress%2Cformat&enlarge=true&w=1028" target="_blank"><img src="https://archinect.gumlet.io/uploads/db/db3f64c798631b7d3e421e352584c233.jpeg?auto=compress%2Cformat&enlarge=true&w=514"></a></p><figcaption>Image credit: Epic Games</figcaption></figure><figure><p><a href="https://archinect.gumlet.io/uploads/a4/a410b8996329b955a0b60f8dc48d7203.jpeg?auto=compress%2Cformat&enlarge=true&w=1028" target="_blank"><img src="https://archinect.gumlet.io/uploads/a4/a410b8996329b955a0b60f8dc48d7203.jpeg?auto=compress%2Cformat&enlarge=true&w=514"></a></p><figcaption>Image credit: Epic Games</figcaption></figure><p>“It began with a journey through North America to study housing,” Safdie recalled. “I came to the conclusion that suburbs weren’t feasible in the long term. They consumed too much land, energy, and transportation. If we could reinvent the apartment building to offer the quality...</p>