Archinect - News 2024-05-05T16:20:34-04:00 https://archinect.com/news/article/150095761/disappear-here-architecture-and-video-games Disappear Here: architecture and video games Alexander Walter 2018-11-13T13:24:00-05:00 >2018-11-13T13:25:19-05:00 <img src="https://archinect.gumlet.io/uploads/fe/fe376b7724a625aff75280f374865559.gif" border="0" /><em><p>North London video game developer, Shedworks, have developed a specially commissioned film for our exhibition Disappear Here: On perspective and other kinds of space, in collaboration with Sam Jacob Studio. We spoke to Greg Kythreotis, co-founder of Shedworks, to find out more about how the video came about and the processes behind it.</p></em><br /><br /><p>RIBA interviews&nbsp;Greg Kythreotis, co-founder of&nbsp;video game studio Shedworks; talking about his involvement in the current&nbsp;<a href="https://archinect.com/news/bustler/6502/sam-jacob-studio-s-exhibition-on-perspective-at-the-riba-architecture-gallery-opens-tomorrow" rel="nofollow" target="_blank"><em>Disappear Here: On perspective and other kinds of space</em></a> exhibition at the RIBA Architecture Gallery in London, the collaboration with <a href="https://archinect.com/firms/cover/150055711/sam-jacob-studio" rel="nofollow" target="_blank">Sam Jacob Studio</a>, and potential overlaps between architecture and video games in respect of the 'perspective' theme.&nbsp;</p><p>"Whilst the history of perspective and architecture are incredibly intertwined,"&nbsp;Kythreotis explains, "I also think that, by virtue of historically being rendered on a screen, video games also have an incredibly rich history of exploring perspective. Whether orthographic, more realistic renderings or complete distortions and warpings of perspective, I would love to see the overlaps between mediums be explored in even more depth."</p>