All the assets were modeled, textured, and lit in Maya. The statue’s base was modeled in Maya, then posed using auto-rigging on Mixamo.com, and sculpted in ZBrush. I used a combination of Photoshop and Mari for texturing. The shots were rendered using Mental Ray and composited in Nuke. I am responsible for all aspects, besides the auto-rig from Mixamo.com.
View at http://www.amandasqueo.com/portfolio/#/watching-the-sky-change/
Status: School Project