Architecture and the natural environment can be understood as being defined by a series of processes. These processes are based on the tension between static and dynamic flows. These forces interact along a boundary layer working with and against each other to create their environment. Thus harmonizing the human flow with the evolution of the site.
For my thesis project I focused on creating a system of design that was based on site dynamics. I started by analyzing the site based on the dynamic forces- such as wind and water movement on the site- and static forces- such as topography and vegetation- and used them as the foundation of the design process. These forces were categorized and used to setup rules for engaging the site.
The program that I chose to highlight the interaction between architecture and its site was a research technology park. The individual programs within the technology park all require specific environments, which created the opportunity to exploit all aspects of the site and its inherent characteristics. The various programs were also analyzed in the same manner as the site which setup a hierarchy between the programs and the site.
The interaction between the building and the site was defined by a dual layer skin. The skin fluctuated with the need for precise (mechanical) environmental control of a space, and the flexibility within a space. For example, public spaces are uncontrolled spaces nestled under a buffer zone created by the expansion of the dual layer skin.
Status: School Project
Location: Moreau, NY