A study based on the relationship of digital and physical modeling used the abstraction and deformation of a two dimensional surface as a means to create a pair of inverse physical objects. The larger exoskeletal object was produced by exploding a continuous tubular surface in Rhino, laser cutting the exploded elements and stitching the elements back together within an exterior support skeleton to create an internal cave-like experience. The smaller endoskeletal object was produced using a 3D printer and laser cutter, the printed skeleton supports twin twisting surfaces that define a skin and accentuate the form of the internal skeleton to create a small sculptural object.
Status: School Project