Archinect
Zoran Zelic

Zoran Zelic

New York, NY, US

 

About 

• Architect & designer with 20 years’ experience designing, planning and managing a variety of architectural and interior projects, such as commercial, cultural and residential buildings, as well as hi-end retail, residential and corporate interiors and renovations.

Broadly experienced in all phases of production, from schematic, design development and construction documents through project completion and construction phases.

Creative and proficient in design research, concept generation and 3D visualization.

• Multidisciplinary award-winning artist creating innovative art / multimedia / emerging tech projects.
Expertise in Stereoscopic 3D media and visualizations, interactive Virtual Reality (VR) and immersive experiences.

Specialties:
Advanced Architectural Design • Interior Design • Furniture Design • Conceptual Design • Design Research • Design Development • Construction Documents • Site Surveys • CAD • Sketching/Freehand Drawing • Fine Art • Graphic Design • 3D Visualizations • Interactive Walk-Throughs • 3D Stereoscopy • Virtual Reality / 360° • Augmented Reality • CGI renderings & animations • 3D Art • 3D Photography • 3D Video • Emerging Tech • Visual Identity • Physical Model Making • 3D Printing & CNC • Exhibitions • Audio-Video Installations • S-3D & VR technology integration

Software:
AutoCAD Architecture • Revit • SketchUp • Lumion • Enscape • 3DStudio Max • Photoshop • Illustrator • InDesign • Acrobat • Premiere • After Effects • MS Office • Google Earth • various Stereoscopic 3D, VR & AR software

Elsewhere:

Employment 

ArchiCULTURE Design Studio, New York, NY, US, Owner / Creative Director / 3-D Artist

• designed and managed multidisciplinary types of projects such as commercial, residential/family houses, retail and interior renovations; developed designs from conceptual to final stage; producing construction documents; was in charge of projects from start to finish; coordinated consultants and clients; supervised construction on site; conducted site surveys; prepared presentations; built physical models; produced 3D computer models and renderings, illustrations, graphic design, fine & applied art;
design research; competitions; 3D printing & CNC
• formed ZZ3D Stereoscopic 3D Art & Design Studio: interactive visualizations & walkthroughs, Stereoscopic 3D content creation, virtual reality, augmented reality,
3D photography & video, audio-visual installations, art exhibitions, projections, events & shows, training & education, consulting, S-3D equipment rental, new tech integration

Aug 2006 - current
 

Robert A.M. Stern Architects, New York, NY, US, Designer / Project Manager (Consultant)

• involved in all aspects of concept design and design development; managed project team; prepared presentations; met with clients and contractors; produced 3D computer models and renderings; built conceptual models
• projects included: The Meadowlands Golf Resort/Residences -Lyndhurst, NJ (1,000,000sf); Hotels on Island of Hvar, Croatia

May 2006 - Jul 2006
 

Rockwell Group, New York, NY, US, Designer / Project Manager (Consultant)

• created schematic designs and design development of large entertainment and retail projects; made 3D computer models and renderings; prepared presentations for clients; built physical models;
• projects included: MGM CityCenter - Crystals high-end retail mall (120,000sf) -Las Vegas, NV; Grand Flamingo Resort/Condo conversion -Miami Beach, FL; Westfield Horton Plaza - shopping mall (750,000sf) -San Diego, CA; Green Bay Packers Hall of Fame -Green Bay, WI; Shopping Mall & Hotel -Chennai, India

Feb 2006 - May 2006
 

TPG Architecture, New York, NY, US, Project Architect / Interior Designer (Consultant)

• developed design and construction documents for entertainment and corporate interiors
• projects included: NBC Universal -Rockefeller Center; Citigroup; Duane Morris; Coalco

Nov 2005 - Feb 2006
 

Section F Design, New York, NY, US, Project Architect / Designer (Consultant)

• involved in DD, created CD’s and 3D computer models/renderings
• projects included: Landmark 17 building conversion to luxury condominiums (38,000sf) -NYC

Jun 2005 - Oct 2005
 

Belea Group International, New York, NY, US, Designer / Project Architect

• was responsible for schematic design and design development for high-end corporate interiors; produced construction documents, 3D computer models and renderings

Jan 2004 - Apr 2004
 

Kohn Pedersen Fox Associates (KPF), New York, NY, US, Project Architect (Consultant)

• participated in design development of high-rise office building -Seoul, S. Korea

Oct 2003 - Dec 2003
 

Swanke Hayden Connell Architects, New York, NY, US, Project Architect / Interior Designer

• assisted in schematic design and design development; produced construction documents for base buildings and high-end corporate interiors; prepared presentations, built models; produced 3D computer models and renderings; met with clients and contractors; conducted site surveys
• architecture projects included: FDNY Training Academy Complex -Randall’s Island;
Metrotech Center South -Brooklyn; Tower 1 -skyscraper (Competition) -Paris, France
• interior projects included: Reuters -Times Sq. (720,000sf); Fidelity Investments -World Financial Center (100,000sf); Deutsche Bank building -fitness center; Merrill Lynch; Blackstone Group

Sep 2000 - Aug 2002
 

Ted Moudis Associates, New York, NY, US, Architect / Senior CAD Operator

• produced and coordinated construction documents for high-end corporate interiors; participated in presentations and meetings with clients and contractors; made regular construction site visits
• projects included: Investec / Ernst & Co.; Unilever US -Lever House; Zurich Capital Markets; Spear, Leeds & Kellog; CT Corporation

Sep 1999 - Sep 2000
 

Various Architectural Firms, Croatia, Designer / Project Manager

• involved in all phases of production from schematic design to project completion and construction; produced and coordinated schematic design, design development and construction documents; was responsible for planning and managing projects; supervised construction on site; conducted site surveys; produced and approved shop drawings; coordinated staff, clients and contractors
• projects included: Police HQ building (160,000sf); municipal administration building; public school; leisure center building; shopping centers (cca 50,000sf each) and supermarkets; retail interiors; high-end residential; single family housing and renovations; gas stations; office buildings

Mar 1994 - Jul 1999
 

Education 

Columbia University, New York, NY, US, MArch, Advanced Architectural Design

The Graduate School of Architecture, Planning and Preservation (GSAPP) at Columbia University in New York City is regarded as one of the most important and prestigious architecture schools in the world. It is also home to the well regarded Master of Science degree in Advanced Architectural Design, a three-term program consisting of summer, autumn, and spring terms.

The objective of the M.Sc.AAD program is to provide outstanding young professionals who hold a Bachelor of Architecture or Master of Architecture degree the opportunity to enter into an intensive, postgraduate study that encourages critical thought in the context of design speculation. The program is viewed as a framework in which both academic and professional concerns are explored. Overall, the program emphasizes an experimental approach to research and architectural design rigorously grounded in multiple, complex realities. Specifically, the program seeks to:

1. Address the challenges and possibilities of global urbanization by exploring the city—and its architecture—in all its forms.
2. Engage in a complex definition of architecture, from the questioning of the program to the formulation of design strategies.
3. Produce architectural objects—both digital and physical—which reflect an open, critical engagement both with new and existing technologies.
4. Articulate architecture as a cultural practice that combines critical thought, design experimentation, and ethical responsibilities in an interdisciplinary milieu.
5. Activate a wide debate on the contemporary conditions that critically affect the course of the discipline and the profession.

May 2004 - May 2005
 

University of Zagreb, Faculty of Architecture, Zagreb, Croatia, MArch, Architectural Design

The study of architecture and urban design is a five-year-long programme divided into two cycles with the aim of achieving comparability, mobility and better profiling of students’ interests. It ends with the title of Master of Architecture and Urban Design, which responds to the needs of the society, relevant legislation, EU directives and standards of professional associations which award professional licenses.

The Faculty of Architecture continues the 94-year-long tradition of architect education in Croatia, implemented through university study programmes, research and professional and artistic work in the fields of architecture and urban design.

The Faculty aims to prepare young experts to approach the complex and demanding issues of architecture and urban design in an informed, creative and responsible manner in the context of our time. The study programme includes theoretical and practical knowledge of various relevant disciplines, encouraging the development of creative and intellectual skills and reasoning, introduction to the fundamentals and methods of scientific research, as well as learning through practical architectural and urban design. The Faculty of Architecture nourishes a broad tradition of engineering professions, supplementing them with artistic principles and considerations and expanding them with work methods characteristic to the processes of architectural design.

Oct 1988 - Jun 1994
 

University of Arts in Belgrade, Academy of Applied Arts and Design, Belgrade, former Yugoslavia, Interior and Furniture Designer

The Faculty of Applied Arts in Belgrade is the academic center of artistic, research and scientific activity, closely connected with the most diverse areas of our existence, material culture and social environment.

The complexity of studies at the Faculty is reflected in the plurality of artistic fields it covers. Studies are organized through eleven departments, with workshops and classrooms with the necessary equipment. Traditional techniques are represented along with the latest technological achievements, so that teaching programs and equipment are innovated in accordance with modern requirements, not neglecting the importance of cultural heritage. The Department of Social and Human Sciences provides the necessary theoretical framework for studies. Particular attention is paid to subjects important for artistic expression, presented during the whole undergraduate studies.

Oct 1989 - Jul 1991
 

Areas of Specialization 

Skills