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Eight years of extensive experience with high-end digital architectural projects with an emphasis on 3D modeling, and multimedia integration design | Exeptional skills strategy planning and identity design for commercial competitions, strong communication skills with client and external technology consultant companies | Proven ability on digital media interaction design covers Flash motion graphic design physical computinginteraction, video interactive design, Augmented Reality interaction, and interavtive industrial product design
Leaf.me, Cambridge, MA, US, UI Designer
Develop User Interface for new interaction expereince for POS system, including mobile phone, website, and muiple touch screen devices.
Khipra Nichols Design LLC., Providence, RI, US, Interaction Designer
Develop Interactive product and user experience design for pet product with website design and mobile phone application design, including brand identity design by using social media integration, QR-code interaction, and Augmented Reality interaction design.
Vogue Magazine, New York, NY, US, InteractiveTechnology Marketing Internship
Conduct integrated media technology research and assist multi-media marketing strategies in ShangHai and Beijing pubic relation events.
The project covers two parts: 1. The Augmented Reality interaction design: all the VIP people in the event can use the “V-Pass”, which is a set
of metal thin cards with special Augmented Reality marks to interact with the interactive kiosks.
J.J. Pan and Partners, Architects and Planners, Taipei Taiwan, Architectural Designer
Architectural designer of international and local architecture project, specialist of computer aided design. Multiple interactive media design for presentation and compitetion
Architerior Architecture And interior Design Company, Taipei Taiwan, Architectural Designer
Architectural design project and multimedia presentation design.
Rhode Island School of Design (RISD), Providence, RI, US, Masters, Digital Media
The current research areas of Digital Media in RISD defined include: interactive digital media; virtual environments; augmented reality; motion graphics; digital audio production; Internet-oriented authorship; hybrid architectural/media environments; new forms of sensing and physical interface production; experimental media-related industrial design; ubiquitous computing as an expressive form; experimental games; wearable computing; new forms of literary media production; expressive digital tool building; installation art; digital media research; and the exploration of new forms of computer-related expression.
My personal developments special focus on interactive spaces with both physical computing, interactive video, and digital fabrications of new forms with different materials.
Tamkang University, Taipei, TW, BArch, Architecture
In the senior year join the CAD design studio and started doing 3D fabrication and architectural motion graphic design
Taiwan Hakka Cultural Center, 3rd Place
The purpose of this project is to setup a long-term, systematic and accumulative national-grade culture-researching institution. The task is not only about striving to reserve and explore the local Hakka heritages,natural and humane history,as well as customs and practices of Taiwan, but also about to gradually expand thinking dimensions so as to cover the overseas Hakka and the global Hakka; which is to say it requires immediate consideration and construction of the Hakka Civilization, for the ultimate goal of becoming a global Hakka research center. In practices, by way of the organization mechanism of the museum, search and collection of substantial and non-substantial civilizations of the Hakka ethnic group shall be implemented, as well as the analyses, display and promotion tasks,so that the center provides an essential platform to allow the nationals and international contacts understanding the Hakka Culture.
The site of this new library lies on the strategic location of a park connected to one of the city’s important linear green belt system. At the entrance plaza, the building recesses to form one gentle green curve on the lawn to express a welcoming gesture to the visitors. The volume of ground floor is “streamlined” to allow maximum transparency at the base. This fluent pattern also helps create a movement of people through the ground level of the library. With its linear window and curved exterior wall between floors, the facade of National Taichung Library is meant to echo the vibrant context. Visitors inside the reading room will be able to enjoy the vast green treetop view through large glass taking advantage of horizontal openings facing the city’s greenbelt. The folding facade reaches out for sunshine and creates shadows to enrich the building’s elevations. Inspired by dotted light pattern of sunlight through tree leaves, the design proposes a series of round shaped openings spread out over the roof to allow for indirect sunlight and ventilation for energy saving.