This project was the showcase for the August 2012 Autodesk Animation User Group Association meeting at Neoscape. I gave the presentation for that month, the topic being alternative uses for the Unreal game engine; such as visualization, simulation, and architecture. I served as the lead for this team based project with three others modeling and texturing, where I completed the scene assembly and interactivity. The final result being an interactive 3D walkthrough of the Boston City Hall that anyone can download and install.
Animated version at michaelordway.com/bostoncityhall.html
Location: Boston, MA, US
My Role: Scene Assembly, Modeling, Texturing, Lighting, Animation
Additional Credits: Joe Perry