Los Angeles, CA
A tattered sand-dune environment—filled with rich physical and ephemeral qualities—involves topical conditions in the discussion of ‘man and nature.’ The project attempts to clarify ideas of time, object, and location by utilizing Jarry’s ‘exceptions’ in interrogating an empirical understanding in the fabrication of architecture. Artistically, data gaps may be translated into a real-world context through narrative, reassessing traditional goals in construction, and one’s response to ecologies.
Culbin Forest is a rich, geotechnical environment used as a device to translate between a real-world landscape, and the imaginary thematic landscape in Sidney’s Arcadia. Its tactic for assimilating disparate elements is Nicod’s geometric exercise in logic which discusses spatio-temporal resemblance as a normative measure of bridging sensory perception. One attempts to construct a set of conditions dealing with responsive, local ecologies; these are reconstructed as interdependent, virtual topologies which reassemble Culbin’s Arcadia into a matrix of ecology, within a trans-objective site. Language is seen as a tool for projecting the virtual context of Arcadia into an actualized, computer-landscape topography.
Location: Moray Firth, Scotland