Archinect - News 2016-02-12T00:47:25-05:00 http://archinect.com/news/article/147294519/virtually-inevitable-vr-and-ar-irl-on-archinect-sessions-51 Virtually Inevitable – VR and AR, IRL on Archinect Sessions #51 Amelia Taylor-Hochberg 2016-02-04T18:43:00-05:00 >2016-02-11T01:01:21-05:00 <img src="http://cdn.archinect.net/images/514x/hl/hlwpnu26l9f7ngk3.jpg" width="514" height="333" border="0" title="" alt="" /><p>Virtual Reality is very much here, in all its messy, beautiful, uncanny glory. The gee-whiz factor notwithstanding, the technology holds a bevy of architectural applications and implications, and manages to hold a mirror up to the built environment to show us things that we couldn't understand before.</p><p>This episode, we discuss a host of recent VR stories, from the narrative <a href="http://archinect.com/features/article/146212120/rendered-reality-the-vr-journalism-of-emblematic-group" rel="nofollow" target="_blank">VR journalism of Emblematic Group</a> to&nbsp;Thorsten Wiedemann's <a href="http://archinect.com/news/article/146746209/man-spends-48-hours-in-vr-without-interruption-and-survives" rel="nofollow" target="_blank">VR performance art</a>, an <a href="http://archinect.com/features/article/146286029/this-augmented-reality-helmet-could-revolutionize-the-construction-site" rel="nofollow" target="_blank">AR helmet</a> that streamlines the construction site and <a href="http://archinect.com/news/article/146593376/a-blueprint-can-give-you-an-idea-but-this-cements-it-for-you-vr-s-promising-future-in-architectural-communications" rel="nofollow" target="_blank">VR-value-added rendering services</a>&nbsp;for firms.</p><p>Joining us on this VR-trip is <a href="http://twitter.com/rebeccaehoward" rel="nofollow" target="_blank">Rebecca Howard</a>, freshly returned from New York where she developed video content for the <em>Times</em>, and helped them launch their entry into VR content.</p><p>Listen to&nbsp;episode 51 of&nbsp;<a href="http://archinect.com/sessions" rel="nofollow" target="_blank"><strong>Archinect Sessions</strong></a>, "Virtually Inevitable":</p><ul><li><strong>iTunes</strong>:&nbsp;<a href="https://itunes.apple.com/us/podcast/archinect-sessions/id928222819" rel="nofollow" target="_blank">Click here to listen</a>, and click the "Subscribe" button below the logo to automatically download new episodes.</li><li><strong>Apple Podcast App (iOS)</strong>:&nbsp;<a href="pcast://archinect.libsyn.com/rss" rel="nofollow" target="_blank">click here to subscribe</a></li><li><strong>SoundCloud</strong>:&nbsp;<a href="http://soundcloud.com/archinect" rel="nofollow" target="_blank">click here to follow Ar...</a></li></ul> http://archinect.com/news/article/146746209/man-spends-48-hours-in-vr-without-interruption-and-survives Man spends 48 hours in VR without interruption – and survives Nicholas Korody 2016-01-27T17:17:00-05:00 >2016-02-10T23:28:18-05:00 <img src="http://cdn.archinect.net/images/514x/e1/e1dc79aecf88eaba9ab430625eaadb39.jpg" width="514" height="400" border="0" title="" alt="" /><em><p>After staging [a 48-hr long continuous VR experience], [Thorsten] Wiedemann is convinced that &ldquo;long period VR trips&rdquo; are possible, and that current technology is sufficient for such purposes. The only problem was when he had a panic attack after the 25th hour, when he was pretty close to giving up. &ldquo;I had no physical problems, no burning eyes, killing headaches or nausea,&rdquo; Wiedemann says. &ldquo;The path to the future is now prepared..."</p></em><br /><br /><p><strong>Related:</strong></p><ul><li><a href="http://archinect.com/features/article/146286029/this-augmented-reality-helmet-could-revolutionize-the-construction-site" rel="nofollow" target="_blank">This augmented reality helmet could revolutionize the construction site</a></li><li><a href="http://archinect.com/features/article/146212120/rendered-reality-the-vr-journalism-of-emblematic-group" rel="nofollow" target="_blank">Rendered reality: the VR journalism of Emblematic Group</a></li><li><a href="http://archinect.com/news/article/136435407/using-virtual-reality-to-bridge-the-gap-between-architect-and-client" rel="nofollow" target="_blank">Using virtual reality to bridge the gap between architect and client</a></li></ul> http://archinect.com/news/article/146593376/a-blueprint-can-give-you-an-idea-but-this-cements-it-for-you-vr-s-promising-future-in-architectural-communications "A blueprint can give you an idea, but this cements it for you.” – VR's promising future in architectural communications Amelia Taylor-Hochberg 2016-01-25T18:00:00-05:00 >2016-02-03T17:51:29-05:00 <img src="http://cdn.archinect.net/images/514x/l0/l0jhsenafaf0phkl.jpg" width="514" height="341" border="0" title="" alt="" /><em><p>LHB has become one of the nation&rsquo;s first design firms to incorporate virtual reality, or VR, across the sweep of its in-house teams [...] &ldquo;With VR, you can inhabit the space in full scale...You get a far more physical sense of what that space is going to be.&rdquo; [...] Virtual reality also has potential to be &ldquo;the great equalizer,&rdquo; LHB&rsquo;s Fischer noted. A middle-school maintenance worker can put on a VR headset and notice design flaws that might go unnoticed by project managers.</p></em><br /><br /><p>More from the VR-desk:</p><ul><li><a href="http://archinect.com/features/article/146212120/rendered-reality-the-vr-journalism-of-emblematic-group" rel="nofollow" target="_blank">Rendered reality: the VR journalism of Emblematic Group</a></li><li><a title="Are virtual reality systems sexist?" href="http://archinect.com/news/article/144578296/are-virtual-reality-systems-sexist" rel="nofollow" target="_blank">Are virtual reality systems sexist?</a></li><li><a title="Using virtual reality to bridge the gap between architect and client" href="http://archinect.com/news/article/136435407/using-virtual-reality-to-bridge-the-gap-between-architect-and-client" rel="nofollow" target="_blank">Using virtual reality to bridge the gap between architect and client</a></li><li><a title="Drury architecture students are experimenting with virtual reality technology Oculus Rift" href="http://archinect.com/news/article/97789711/drury-architecture-students-are-experimenting-with-virtual-reality-technology-oculus-rift" rel="nofollow" target="_blank">Drury architecture students are experimenting with virtual reality technology Oculus Rift</a></li><li><a title='Spacemaker VR lets designers "walk through" their own 3D creations' href="http://archinect.com/news/article/87089321/spacemaker-vr-lets-designers-walk-through-their-own-3d-creations" rel="nofollow" target="_blank">Spacemaker VR lets designers "walk through" their own 3D creations</a></li></ul> http://archinect.com/news/article/144578296/are-virtual-reality-systems-sexist Are virtual reality systems sexist? Amelia Taylor-Hochberg 2015-12-30T14:20:00-05:00 >2016-01-17T22:00:29-05:00 <img src="http://cdn.archinect.net/images/514x/hp/hprd6rmr050rny37.jpg" width="514" height="335" border="0" title="" alt="" /><p>That headline paraphrases the research question of Danah Boyd, who, as a computer science student in 2000, wrote her <a href="http://www.danah.org/papers/sexvision.pdf" rel="nofollow" target="_blank">bachelor thesis</a> on whether VR systems were being designed in such a way to defer to, biologically, the male gaze. The research is in no way definitive, but probes an essential question as VR technologies become more ubiquitous and technologically advanced, and for our understanding of "inclusive" programming in design.</p><p></p><p>Boyd revisited her research in a 2014 <a href="http://qz.com/192874/is-the-oculus-rift-designed-to-be-sexist/#/h/57418,1,3,57427,2,3/" rel="nofollow" target="_blank">Quartz</a> article, on the occasion of Facebook acquiring Oculus Rift (signaling a huge move for VR research and commercialization). In the article, she outlines how&nbsp;human sight is heavily influenced by a person's sex. More sex hormones hang out on the retina than anywhere else (other than the gonads) on the human body. And so depending on your sex chromosome, you'll get more of a certain set of hormones &ndash; and the balance of those hormones affect how we see.</p><p>Depth perception in human vision is rendered, biologically, in t...</p> http://archinect.com/news/article/136435407/using-virtual-reality-to-bridge-the-gap-between-architect-and-client Using virtual reality to bridge the gap between architect and client Amelia Taylor-Hochberg 2015-09-11T18:16:00-04:00 >2015-09-15T09:42:33-04:00 <img src="http://cdn.archinect.net/images/514x/c7/c7mji8ubn7p9lvtf.jpg" width="514" height="294" border="0" title="" alt="" /><em><p>architects at Tsoi/Kobus &amp; Associates in Cambridge have started using the processing system that powers virtual reality games to put clients inside development projects before they are built. Using a cloud-based system called Revizto, architects can create a digital hospital down to the last brick, and then invite a client to &ldquo;walk&rdquo; through the space to see if the ceilings are high enough or the windows provide enough light.</p></em><br /><br /><p>Firms like Tsoi/Kobus are beginning to experiment with multiple immersive, interactive media for clients to tour buildings, often in advance of making any physical models. Clients can be virtually transported into the design's space by wearing an Oculus VR headset, or by being inside a specially outfitted room with laser projections, while the architect walks them through. The commentary is recorded and then filed back into the iterative design process.</p><p>More from VR's influence on architecture:</p><ul><li><a title="How video game engines may influence the future of architecture (and everything else)" href="http://archinect.com/news/article/122202906/how-video-game-engines-may-influence-the-future-of-architecture-and-everything-else" rel="nofollow" target="_blank">How video game engines may influence the future of architecture (and everything else)</a></li><li><a title="Drury architecture students are experimenting with virtual reality technology Oculus Rift" href="http://archinect.com/news/article/97789711/drury-architecture-students-are-experimenting-with-virtual-reality-technology-oculus-rift" rel="nofollow" target="_blank">Drury architecture students are experimenting with virtual reality technology Oculus Rift</a></li><li><a title='Spacemaker VR lets designers "walk through" their own 3D creations' href="http://archinect.com/news/article/87089321/spacemaker-vr-lets-designers-walk-through-their-own-3d-creations" rel="nofollow" target="_blank">Spacemaker VR lets designers "walk through" their own 3D creations</a></li><li><a title="Man Builds Boston In Video Game, Internet Finally Discovers It Six Years Later" href="http://archinect.com/news/article/57267891/man-builds-boston-in-video-game-internet-finally-discovers-it-six-years-later" rel="nofollow" target="_blank">Man Builds Boston In Video Game, Internet Finally Discovers It Six Years Later</a></li></ul> http://archinect.com/news/article/122202906/how-video-game-engines-may-influence-the-future-of-architecture-and-everything-else How video game engines may influence the future of architecture (and everything else) Alexander Walter 2015-03-05T13:47:00-05:00 >2015-03-11T18:19:09-04:00 <img src="http://cdn.archinect.net/images/514x/b8/b8c3c3a31a0e3f628e7275102b453f3f.jpg" width="514" height="289" border="0" title="" alt="" /><em><p>Epic Games, the company best known for Gears of War, has a very different plan for this generation of video games &mdash; one that expands far beyond what games are typically assumed to be. [...] In this future, or present if you ask Sweeney, lessons learned from one field, say an architect designing a virtual building, can be applied to games or film, and likewise. Sweeney believes the potential application of the engine across all fields increases exponentially as information is shared.</p></em><br /><br /><!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd"> <html><head><meta></head></html> http://archinect.com/news/article/115731034/google-is-letting-you-visit-museums-around-the-world-using-street-view-and-youtube Google is letting you visit museums around the world using Street View and Youtube Paul Petrunia 2014-12-11T14:05:00-05:00 >2014-12-11T14:27:03-05:00 <img src="http://cdn.archinect.net/images/514x/ry/rywzcyk2xsl4zwm9.jpg" width="514" height="311" border="0" title="" alt="" /><em><p>Google announced today it&rsquo;s making a platform&nbsp;available to museums that enables them to build mobile applications that take advantage of Google technology, including Street View and YouTube, to bring their exhibits to anyone with a smartphone. Through partnerships between museums worldwide and the Google Cultural Institute, there are now 11&nbsp;museums and cultural institutions that&nbsp;have participated in this pilot project&nbsp;to date; their apps are live now on Google Play.</p></em><br /><br /><!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd"> <html><head><meta></head></html> http://archinect.com/news/article/105020837/the-secret-of-minecraft-and-its-challenge-to-the-rest-of-us The secret of Minecraft; And its challenge to the rest of us Archinect 2014-07-25T14:33:00-04:00 >2014-07-28T22:16:16-04:00 <img src="http://cdn.archinect.net/images/514x/iy/iypwz85ub147eo0i.jpg" width="514" height="288" border="0" title="" alt="" /><em><p>People often compare Minecraft to LEGO; both support open-ended creation (once you&rsquo;ve mastered the crafting table, you can build nearly anything) and, of course, they share an essential blockiness. But I think this comparison is misleading, because a LEGO set always includes instructions, and Minecraft comes with none. Minecraft is a game about creation, yes. But it is just as much a game about secret knowledge.</p></em><br /><br /><!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd"> <html><head><meta></head></html> http://archinect.com/news/article/104187496/what-happens-when-digital-cities-are-abandoned What Happens When Digital Cities Are Abandoned? Archinect 2014-07-14T19:20:00-04:00 >2014-07-16T19:12:56-04:00 <img src="http://cdn.archinect.net/images/514x/f8/f8f1954f1c061d588b5d751f9c6b19ec.jpg" width="514" height="344" border="0" title="" alt="" /><em><p>I&rsquo;m a quiet fan of these urban explorers, people who devote time to poking around abandoned buildings or &ldquo;haikyo&rdquo;.... And because I&rsquo;ve spent so much time inhabiting digital rooms myself, I often think about how time decays digital structures. I imagine all of the strings of text that have come before or after mine that similarly disappeared into the void. But what happens when those spaces stick around, as in a virtual world&mdash;when they can&rsquo;t physically decay?</p></em><br /><br /><!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd"> <html><head><meta></head></html> http://archinect.com/news/article/97789711/drury-architecture-students-are-experimenting-with-virtual-reality-technology-oculus-rift Drury architecture students are experimenting with virtual reality technology Oculus Rift Archinect 2014-04-11T11:24:00-04:00 >2014-04-14T19:16:19-04:00 <img src="http://cdn.archinect.net/images/514x/as/asouort9y4s1v4hs.jpg" width="514" height="355" border="0" title="" alt="" /><em><p>For the last 18 months, Assistant Professor David Beach and senior architecture student Sam McBride have been working on a program that allows designers and clients alike to physically experience a building...before a single brick is laid. This designing process Beach and McBride have developed is highly interactive. It focuses on making technology like this available for architects around the world. What's more, systems like this are becoming more available for consumers.</p></em><br /><br /><!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd"> <html><head><meta></head></html> http://archinect.com/news/article/87450092/google-brings-street-view-inside-more-than-65-airports-and-train-stations-calls-it-a-first-effort Google brings Street View inside more than 65 airports and train stations, calls it a 'first effort' Archinect 2013-11-26T13:16:00-05:00 >2013-11-26T20:52:52-05:00 <img src="http://cdn.archinect.net/images/514x/d0/d0572949ed6005cfe062f946059bc8d5.jpg" width="514" height="343" border="0" title="" alt="" /><em><p>Google today launched an interactive map featuring Street Views of over 65 mass-transit hubs. The map features some locations you may have already explored, like Emirates' A380 or London's Gatwick Airport, alongside some new sites across Europe, South America, and Asia.</p></em><br /><br /><p> Click <a href="https://mapsengine.google.com/map/u/0/edit?authuser=0&amp;hl=en&amp;mid=zqafVP2X3Jp8.kL0YSq0tl8qw" target="_blank">here</a> to view the interactive map.</p> http://archinect.com/news/article/87089321/spacemaker-vr-lets-designers-walk-through-their-own-3d-creations Spacemaker VR lets designers "walk through" their own 3D creations Justine Testado 2013-11-22T09:56:00-05:00 >2014-01-20T08:40:03-05:00 <img src="http://cdn.archinect.net/images/514x/jo/joog59ovj6ek1kzq.jpg" width="514" height="289" border="0" title="" alt="" /><p> The Spacemaker VR by <a href="http://digitalphysical.com" rel="nofollow" target="_blank">Digital Physical</a> is a virtual reality software system that can add some new perspective to the entire design process. The Spacemaker lets designers export their 3D files and test out their creations, even during the design process. The software also includes customizable presentation display and realistic 3D models of world landmarks -- suitable for travel enthusiasts or perhaps a source of inspiration.<br><br> Digital Physical recently launched a <a href="http://www.kickstarter.com/projects/67329263/spacemaker-vr-walk-inside-your-3d-designs" rel="nofollow" target="_blank">Kickstarter campaign</a> in hopes for a beta release by the first half of 2014.</p> <p> Here's more info DP sent us:</p> <p> "Digital Physical, which includes a number of virtual reality veterans, architects and user experience designers, has set the funding goal at $100,000 USD. The Spacemaker system will include realistic 3d models of world landmarks and buildings, a real-time 3d visualizer, and a simple 3d model creation workflow to enable designers to quickly and easily experience what it's like to walk inside their designs."<br><br><img alt="" src="http://cdn.archinect.net/images/514x/2f/2frjurf3of935aqi.jpg" title=""></p> <p> "'Its b...</p> http://archinect.com/news/article/57267891/man-builds-boston-in-video-game-internet-finally-discovers-it-six-years-later Man Builds Boston In Video Game, Internet Finally Discovers It Six Years Later Archinect 2012-09-14T14:08:00-04:00 >2012-09-17T19:37:33-04:00 <img src="http://cdn.archinect.net/images/514x/3c/3ce2030c5644acb384100ba8f8b05a88.jpg" width="514" height="386" border="0" title="" alt="" /><em><p>Phil Boucher is a self-described &ldquo;architecture nerd.&rdquo; And while part of that means marveling and photographing the beautiful buildings around Boston, it also means recreating the entire city as accurately as possible in the video game Sim City 4.</p></em><br /><br /><!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd"> <html><head><meta></head></html> http://archinect.com/news/article/42324187/michigan-s-delayed-broad-museum-gets-a-second-life-with-a-bizarre-zaha-hadid-inspired-virtual-world Michigan's Delayed Broad Museum Gets a Second Life With a Bizarre Zaha Hadid-Inspired Virtual World Archinect 2012-03-22T14:22:00-04:00 >2012-03-22T14:22:22-04:00 <img src="http://cdn.archinect.net/images/514x/7e/7e047c422ba46f66f00f25e7274cff83.jpg" width="514" height="305" border="0" title="" alt="" /><em><p>The opening of the sprawling Zaha Hadid-designed Eli and Edythe Broad Art Museum at Michigan State University, which will soon exhibit slices of L.A.-based billionaire Eli Broad&rsquo;s extensive art collection, has been postponed from this spring to the fall for reasons only vaguely stated. But never fear; for those of you chomping at the bit to see it, or who are in a particularly remote part of the world in relation to East Lansing, Michigan, MSU has just opened the Virtual Broad Art Museum.</p></em><br /><br /><!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd"> <html><head><meta></head></html> http://archinect.com/news/article/39236405/google-glasses-adding-a-virtual-layer-to-the-physical-environment Google Glasses - adding a virtual layer to the physical environment Paul Petrunia 2012-02-24T19:48:00-05:00 >2012-02-25T09:46:03-05:00 <img src="http://cdn.archinect.net/images/514x/2t/2t994bu1zwxat4d7.jpg" width="514" height="406" border="0" title="" alt="" /><em><p>The glasses will use the same Android software that powers Android smartphones and tablets... equipped with GPS and motion sensors. They will also contain a camera and audio inputs and outputs. Through the built-in camera on the glasses, Google will be able to stream images to its rack computers and return augmented reality information to the person wearing them. For instance, a person looking at a landmark could see detailed historical information and comments about it left by friends.</p></em><br /><br /><!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd"> <html><head><meta></head></html>