Archinect - News 2016-10-01T08:22:05-04:00 http://archinect.com/news/article/149962744/pok-mon-go-is-forcing-us-to-grapple-with-virtual-usage-zoning Pokémon Go is forcing us to grapple with 'virtual usage' zoning Amelia Taylor-Hochberg 2016-08-11T13:22:00-04:00 >2016-09-06T14:01:11-04:00 <img src="http://cdn.archinect.net/images/514x/8a/8a9f6cd9be7dc2a462c145f5dcc310ca.jpg" width="514" height="360" border="0" title="" alt="" /><em><p>&ldquo;if augmented reality really catches on, and an internet environment overlaid on our real world surroundings becomes common, what will be the rules around using that augmented space?" [...] Could you sell, lease, or subdivide the digital rights to your own home, yard, or lobby? Could you extract a toll, tax, or commission from virtual usage?</p></em><br /><br /><p>Referencing multiple, international cases of private property disputes over the mega-popular Pok&eacute;mon Go game, Geoff Manaugh floats the idea of zoning regulations for virtual and augmented reality instances.</p><p>As players wander through public and private spaces alike to catch 'em all, they inevitably trespass on certain stakeholders ideas' of what's allowed in that space&mdash;especially if the 'Trainers' are profiting financially in any way from occupying, say, a suburban front yard.</p><p>As these disputes proliferate (whether from Pok&eacute;mon Go, or the next AR/VR game to takes its place in popularity), Manaugh's piece poses the following:&nbsp;What rights do virtual entities have to be in those spaces? What rights to property owners have to keep Snorlax from napping in their hammock?</p><p>More AR/VR on Archinect:</p><ul><li><a title="Hyper-Reality: Artist envisions our near-future existence submerged in augmented reality" href="http://archinect.com/news/article/149947762/hyper-reality-artist-envisions-our-near-future-existence-submerged-in-augmented-reality" rel="nofollow" target="_blank">Hyper-Reality: Artist envisions our near-future existence submerged in augmented reality</a></li><li><a title="No, Pok&eacute;mon Go is not an urban fantasy for the new flaneur" href="http://archinect.com/news/article/149957911/no-pok-mon-go-is-not-an-urban-fantasy-for-the-new-flaneur" rel="nofollow" target="_blank">No, Pok&eacute;mon Go is not an urban fantasy for the new flaneur</a></li><li><a title="NBBJ's VR venture: Managing Partner Steve McConnell and John SanGiovanni, co-founder of VR firm Visual Vocal, on Archinect Sessions One-to-One #23" href="http://archinect.com/news/article/149945565/nbbj-s-vr-venture-managing-partner-steve-mcconnell-and-john-sangiovanni-co-founder-of-vr-firm-visual-vocal-on-archinect-sessions-one-to-one-23" rel="nofollow" target="_blank">NBBJ's VR venture: Managing Partner Steve McConnell and...</a></li></ul> http://archinect.com/news/article/149959721/moscow-s-own-version-of-pok-mon-go-will-let-you-catch-famous-figures-from-russian-history Moscow's own version of Pokémon Go will let you "catch" famous figures from Russian history Alexander Walter 2016-07-25T13:46:00-04:00 >2016-09-21T13:01:09-04:00 <img src="http://cdn.archinect.net/images/514x/ul/ul5j1o8a3f0aa0je.jpg" width="514" height="306" border="0" title="" alt="" /><em><p>Moscow City Hall has announced the launch of its own version of online game &ldquo;Pokemon Go.&rdquo; Russians will be asked to find and "catch" historical figures in the streets of the capital via an app called &ldquo;Know Moscow.Photo.&rdquo; [...] people will be able to catch and take a selfie with [...] Yury Gagarin, Alexander Pushkin, Pyotr Chaikovsky, [founder of the first Russian university] Mikhail Lomonosov, Ivan the Terrible, Peter the Great, Napoleon Bonaparte and the tsar Aleksei Mikhailovich,&rdquo; [...]</p></em><br /><br /><p>Related stories in the Archinect news:</p><ul><li><a href="http://archinect.com/news/article/149957911/no-pok-mon-go-is-not-an-urban-fantasy-for-the-new-flaneur" rel="nofollow" target="_blank">No, Pok&eacute;mon Go is not an urban fantasy for the new flaneur</a></li><li><a href="http://archinect.com/news/article/149944736/moscow-s-metro-expansion-moves-ahead-of-schedule" rel="nofollow" target="_blank">Moscow's metro expansion moves ahead of schedule</a></li><li><a href="http://archinect.com/news/article/149935791/moscow-s-iconic-shukhov-tower-added-to-world-monuments-fund-watch-list" rel="nofollow" target="_blank">Moscow's iconic Shukhov Tower added to World Monuments Fund Watch List</a></li></ul> http://archinect.com/news/article/149957911/no-pok-mon-go-is-not-an-urban-fantasy-for-the-new-flaneur No, Pokémon Go is not an urban fantasy for the new flaneur Nicholas Korody 2016-07-14T15:27:00-04:00 >2016-09-06T14:01:11-04:00 <img src="http://cdn.archinect.net/images/514x/ug/uggfwk5gfhwnfc01.jpg" width="514" height="912" border="0" title="" alt="" /><p>Have you heard? There&rsquo;s this game called Pok&eacute;mon&nbsp;Go, and it&rsquo;s responsible for a radical new relationship to the city!</p><p>Think pieces are clogging Twitter and Facebook expounding the virtues of the augmented reality game that has lead distracted pedestrians <a href="https://www.google.com/url?sa=t&amp;rct=j&amp;q=&amp;esrc=s&amp;source=web&amp;cd=1&amp;cad=rja&amp;uact=8&amp;ved=0ahUKEwizwcaF0fPNAhUCWCYKHUjeDI8QqQIIHzAA&amp;url=http%3A%2F%2Fwww.nbcsandiego.com%2Fnews%2Flocal%2FTwo-Men-Fall-Down-Cliff-While-Playing-Pokemon-Go-386743551.html&amp;usg=AFQjCNHSsGylyPh0fg-bCvyORsnZjFgpsA&amp;sig2=r7-akZJaog3_j5iTNfbwMA" rel="nofollow" target="_blank">off cliffs</a>, <a href="http://www.economist.com/news/business-and-finance/21702087-nintendo-shares-rocket-after-its-successful-foray-smartphone-gaming-pok-mon-go-shows?fsrc=scn/tw/te/pe/ed/imugyoupickachu" rel="nofollow" target="_blank">into muggings</a>, and <a href="http://www.ktvq.com/story/32403198/wyoming-teen-playing-new-pokemon-game-on-phone-discovers-body" rel="nofollow" target="_blank">straight to a corpse</a>, while simultaneously and dramatically taking away attention from more pressing topics like, say, police brutality.&nbsp;</p><p>Here&rsquo;s a pessimistic (cynical and snarky) round-up of some of the commentary making its way through the internet tubes:</p><p><img title="" alt="" src="http://cdn.archinect.net/images/650x/5f/5fk2n91cjmcyzqq5.jpg"></p><p>&ldquo;In our collective hunt for silly cartoon monsters, Pok&eacute;mon Go players are discovering history and architecture left and right,&rdquo; writes Mark Wilson for Fast.Co Design in an article entitled "<a href="http://www.fastcodesign.com/3061718/pokemon-go-is-quietly-helping-people-discover-their-cities" rel="nofollow" target="_blank">Pok&eacute;mon Go" Is Quietly Helping People Fall In Love With Their Cities</a>.&rdquo; In the optimistic article, Wilson notes how many Pok&eacute;stops &ndash;&nbsp;sites where you can find Pok&eacute;mon &ndash; are real-world historical buildings and landmarks. They&rsquo;re also <a href="http://gizmodo.com/the-strangest-places-pokemon-go-is-sending-its-players-1783407238?utm_campaign=socialflow_gizmodo_facebook&amp;utm_source=gizmodo_facebook&amp;utm_medium=socialflow" rel="nofollow" target="_blank">strip clubs</a>, <a href="http://sugar-bun.tumblr.com/post/147110664495/pokemon-is-getting-too-real-for-me" rel="nofollow" target="_blank">abortion memorials</a>, a...</p> http://archinect.com/news/article/149947762/hyper-reality-artist-envisions-our-near-future-existence-submerged-in-augmented-reality Hyper-Reality: Artist envisions our near-future existence submerged in augmented reality Alexander Walter 2016-05-26T15:05:00-04:00 >2016-06-02T01:05:45-04:00 <img src="http://cdn.archinect.net/images/514x/ri/rix1hwyeglcncql5.jpg" width="514" height="289" border="0" title="" alt="" /><em><p>Hyper-Reality is a concept film by Keiichi Matsuda. It presents a provocative and kaleidoscopic new vision of the future, where physical and virtual realities have merged, and the city is saturated in media.</p></em><br /><br /><p><em>"Our physical and virtual realities are becoming increasingly intertwined. Technologies such as VR, augmented reality, wearables, and the internet of things are pointing to a world where technology will envelop every aspect of our lives. It will be the glue between every interaction and experience, offering amazing possibilities, while also controlling the way we understand the world. Hyper-Reality attempts to explore this exciting but dangerous trajectory. It was crowdfunded, and shot on location in Medell&iacute;n, Colombia."</em></p><p>Here are some stills from artist Keiichi Matsuda's&nbsp;<a href="http://hyper-reality.co/" rel="nofollow" target="_blank">HYPER-REALITY</a> concept film, a fascinating (and slightly disturbing) vision of the near future of the city, of the media, of ourselves, and the blurred sense of 'reality.'</p><p><img title="" alt="" src="http://cdn.archinect.net/images/650x/am/amahnviaerkra91n.jpg"></p><p><img title="" alt="" src="http://cdn.archinect.net/images/650x/ox/oxisc4fj5maj9att.jpg"></p><p><img title="" alt="" src="http://cdn.archinect.net/images/650x/cu/cux1bh1nbv2vl3md.jpg"></p><p><img title="" alt="" src="http://cdn.archinect.net/images/650x/m1/m1f13ndkd6f0cdos.jpg"></p><p><img title="" alt="" src="http://cdn.archinect.net/images/650x/ub/ub4obnkkuhikktye.jpg"></p><p><img title="" alt="" src="http://cdn.archinect.net/images/650x/q4/q42o2xo1ow64a9mu.jpg"></p><p><img title="" alt="" src="http://cdn.archinect.net/images/650x/us/usbwywk829xwjs4w.jpg"></p><p><img title="" alt="" src="http://cdn.archinect.net/images/650x/hc/hcbgmumgokjrccbd.jpg"></p><p>Watch the video below to dive right in.</p> http://archinect.com/news/article/149945565/nbbj-s-vr-venture-managing-partner-steve-mcconnell-and-john-sangiovanni-co-founder-of-vr-firm-visual-vocal-on-archinect-sessions-one-to-one-23 NBBJ's VR venture: Managing Partner Steve McConnell and John SanGiovanni, co-founder of VR firm Visual Vocal, on Archinect Sessions One-to-One #23 Amelia Taylor-Hochberg 2016-05-16T15:01:00-04:00 >2016-05-20T23:50:43-04:00 <img src="http://cdn.archinect.net/images/514x/1d/1d0eqs8a90vy719t.jpg" width="514" height="333" border="0" title="" alt="" /><p>Today's podcast guests are <a href="http://archinect.com/nbbj" rel="nofollow" target="_blank">NBBJ</a> Managing Partner Steve McConnell and John SanGiovanni, co-founder of Visual Vocal,&nbsp;a new company bringing virtual and augmented reality systems to the architecture industry. As <a href="http://archinect.com/news/article/149942834/nbbj-is-launching-its-own-vr-platform-with-the-help-of-ex-microsoft-entrepreneurs" rel="nofollow" target="_blank">an investor in Visual Vocal</a>, NBBJ plans to foster the company in all of its design processes, using its collaborative platforms to communicate among designers, clients, and users, at all stages of project development. With a beta program launching this summer, Steve and John gave me a taste of how NBBJ plans to use the service, why it invested in the company in the first place, and how ubiquitous VR stands to dramatically change the architectural process.</p><p>Listen to&nbsp;<a href="http://archinect.com/news/tag/670405/one-to-one" rel="nofollow" target="_blank">One-to-One</a>&nbsp;#23 with&nbsp;<strong>Steve McConnell </strong>and<strong>&nbsp;John SanGiovanni</strong>:</p><ul><li><strong>iTunes</strong>:&nbsp;<a href="https://itunes.apple.com/us/podcast/neil-denari/id1057340260?i=356797877" rel="nofollow" target="_blank">Click here to listen&nbsp;and subscribe to the new&nbsp;"Archinect Sessions One-to-One" podcast</a></li><li><strong>SoundCloud</strong>:&nbsp;<a href="http://soundcloud.com/archinect" rel="nofollow" target="_blank">click here to follow Archinect</a></li><li><strong>RSS</strong>: subscribe with any of your favorite podcasting apps via our RSS feed:&nbsp;<a href="http://onetoone.libsyn.com/rss" rel="nofollow" target="_blank">http://onetoone.libsyn.com/rss</a></li><li><strong>Download</strong>:&nbsp;<a href="http://traffic.libsyn.com/onetoone/One_to_One_Episode_23_NBBJ-Visual_Vocal.mp3" rel="nofollow" target="_blank">this episode...</a></li></ul> http://archinect.com/news/article/149942834/nbbj-is-launching-its-own-vr-platform-with-the-help-of-ex-microsoft-entrepreneurs NBBJ is launching its own VR platform with the help of ex-Microsoft entrepreneurs Amelia Taylor-Hochberg 2016-04-28T18:22:00-04:00 >2016-05-02T12:33:15-04:00 <img src="http://cdn.archinect.net/images/514x/x8/x8ufquipqn8q0ja8.jpg" width="514" height="386" border="0" title="" alt="" /><em><p>NBBJ and Visual Vocal will leverage current-generation VR and augmented reality (AR) systems, with a near-term focus on mobile VR platforms for optimal accessibility and scale. While a number of firms in the design industry have examined the promise of VR, this partnership marks the first instance of an established design firm incubating a VR startup inside its own offices and developing new tools to improve decision-making and remove waste from the design process.</p></em><br /><br /><p>More from the VR-desk on Archinect:</p><ul><li><a title="Virtually Inevitable &ndash; VR and AR, IRL on Archinect Sessions #51" href="http://archinect.com/news/article/147294519/virtually-inevitable-vr-and-ar-irl-on-archinect-sessions-51" rel="nofollow" target="_blank">Virtually Inevitable &ndash; VR and AR, IRL on Archinect Sessions #51</a></li><li><a title="&quot;A blueprint can give you an idea, but this cements it for you.&rdquo; &ndash; VR's promising future in architectural communications " href="http://archinect.com/news/article/146593376/a-blueprint-can-give-you-an-idea-but-this-cements-it-for-you-vr-s-promising-future-in-architectural-communications" rel="nofollow" target="_blank">"A blueprint can give you an idea, but this cements it for you.&rdquo; &ndash; VR's promising future in architectural communications</a></li><li><a title="Are virtual reality systems sexist?" href="http://archinect.com/news/article/144578296/are-virtual-reality-systems-sexist" rel="nofollow" target="_blank">Are virtual reality systems sexist?</a></li><li><a title="Using virtual reality to bridge the gap between architect and client" href="http://archinect.com/news/article/136435407/using-virtual-reality-to-bridge-the-gap-between-architect-and-client" rel="nofollow" target="_blank">Using virtual reality to bridge the gap between architect and client</a></li><li><a title="Drury architecture students are experimenting with virtual reality technology Oculus Rift" href="http://archinect.com/news/article/97789711/drury-architecture-students-are-experimenting-with-virtual-reality-technology-oculus-rift" rel="nofollow" target="_blank">Drury architecture students are experimenting with virtual reality technology Oculus Rift</a></li></ul> http://archinect.com/news/article/147294519/virtually-inevitable-vr-and-ar-irl-on-archinect-sessions-51 Virtually Inevitable – VR and AR, IRL on Archinect Sessions #51 Amelia Taylor-Hochberg 2016-02-04T18:43:00-05:00 >2016-02-11T01:01:21-05:00 <img src="http://cdn.archinect.net/images/514x/hl/hlwpnu26l9f7ngk3.jpg" width="514" height="333" border="0" title="" alt="" /><p>Virtual Reality is very much here, in all its messy, beautiful, uncanny glory. The gee-whiz factor notwithstanding, the technology holds a bevy of architectural applications and implications, and manages to hold a mirror up to the built environment to show us things that we couldn't understand before.</p><p>This episode, we discuss a host of recent VR stories, from the narrative <a href="http://archinect.com/features/article/146212120/rendered-reality-the-vr-journalism-of-emblematic-group" rel="nofollow" target="_blank">VR journalism of Emblematic Group</a> to&nbsp;Thorsten Wiedemann's <a href="http://archinect.com/news/article/146746209/man-spends-48-hours-in-vr-without-interruption-and-survives" rel="nofollow" target="_blank">VR performance art</a>, an <a href="http://archinect.com/features/article/146286029/this-augmented-reality-helmet-could-revolutionize-the-construction-site" rel="nofollow" target="_blank">AR helmet</a> that streamlines the construction site and <a href="http://archinect.com/news/article/146593376/a-blueprint-can-give-you-an-idea-but-this-cements-it-for-you-vr-s-promising-future-in-architectural-communications" rel="nofollow" target="_blank">VR-value-added rendering services</a>&nbsp;for firms.</p><p>Joining us on this VR-trip is <a href="http://twitter.com/rebeccaehoward" rel="nofollow" target="_blank">Rebecca Howard</a>, freshly returned from New York where she developed video content for the <em>Times</em>, and helped them launch their entry into VR content.</p><p>Listen to&nbsp;episode 51 of&nbsp;<a href="http://archinect.com/sessions" rel="nofollow" target="_blank"><strong>Archinect Sessions</strong></a>, "Virtually Inevitable":</p><ul><li><strong>iTunes</strong>:&nbsp;<a href="https://itunes.apple.com/us/podcast/archinect-sessions/id928222819" rel="nofollow" target="_blank">Click here to listen</a>, and click the "Subscribe" button below the logo to automatically download new episodes.</li><li><strong>Apple Podcast App (iOS)</strong>:&nbsp;<a href="pcast://archinect.libsyn.com/rss" rel="nofollow" target="_blank">click here to subscribe</a></li><li><strong>SoundCloud</strong>:&nbsp;<a href="http://soundcloud.com/archinect" rel="nofollow" target="_blank">click here to follow Ar...</a></li></ul> http://archinect.com/news/article/122202906/how-video-game-engines-may-influence-the-future-of-architecture-and-everything-else How video game engines may influence the future of architecture (and everything else) Alexander Walter 2015-03-05T13:47:00-05:00 >2015-03-11T18:19:09-04:00 <img src="http://cdn.archinect.net/images/514x/b8/b8c3c3a31a0e3f628e7275102b453f3f.jpg" width="514" height="289" border="0" title="" alt="" /><em><p>Epic Games, the company best known for Gears of War, has a very different plan for this generation of video games &mdash; one that expands far beyond what games are typically assumed to be. [...] In this future, or present if you ask Sweeney, lessons learned from one field, say an architect designing a virtual building, can be applied to games or film, and likewise. Sweeney believes the potential application of the engine across all fields increases exponentially as information is shared.</p></em><br /><br /><!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd"> <html><head><meta></head></html> http://archinect.com/news/article/81076783/arki-is-architectural-visualisation-in-augmented-reality ARki is "Architectural Visualisation in Augmented Reality" Archinect 2013-09-04T19:51:00-04:00 >2013-09-09T18:50:32-04:00 <img src="http://cdn.archinect.net/images/514x/c3/c356qlwa8aspoqc0.jpg" width="514" height="343" border="0" title="" alt="" /><em><p>Arki is an Augmented Reality platform for real-time visualisation of architectural models. By incorporating AR technology within the architectural design process, ARki is able to visualise 3d models for both design and presentation purposes, helping to create an immersive visualisation technique with multiple layers of interactivity. ARki can be deployed on any ios/ android device which allows the user to explore 3d data with an added level of navigational freedom.</p></em><br /><br /><!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd"> <html><head><meta></head></html> http://archinect.com/news/article/78758467/ikea-s-new-ar-app-superimposes-furniture-into-your-empty-room Ikea's new AR app superimposes furniture into your empty room Archinect 2013-08-05T14:57:00-04:00 >2013-08-05T14:57:33-04:00 <img src="http://cdn.archinect.net/images/514x/29/29de7262ab551a2f8c82d7dc9fed021f.jpg" width="514" height="343" border="0" title="" alt="" /><em><p>In addition to last year&rsquo;s unveil of an augmented reality-capable catalog, Ikea now boasts a new app feature that can turn that little book into a virtual piece of furniture. The new AR can now help shoppers envision what the furniture might look like in their apartment by adding the illusion of the product on top of the live view through a smartphone camera.</p></em><br /><br /><!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd"> <html><head><meta></head></html> http://archinect.com/news/article/56637082/eisenhower-memorial-there-s-an-app-for-that Eisenhower Memorial? There’s an App for That Archinect 2012-09-04T17:04:00-04:00 >2012-09-05T01:57:25-04:00 <img src="http://cdn.archinect.net/images/514x/88/88388decba7c74dde4ae88048aea8fba.jpg" width="514" height="363" border="0" title="" alt="" /><em><p>Thanks to augmented reality technology being implemented by media design firm Local Projects LLC, visitors can look at Gehry&rsquo;s steel tapestries through their smartphone cameras to see what otherwise isn&rsquo;t there: video and audio recordings that tell more of Ike&rsquo;s story, even in Ike&rsquo;s own voice. And children carrying smartphones (which seem to be all of them these days) will be on a scavenger hunt for hidden messages throughout the memorial.</p></em><br /><br /><!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd"> <html><head><meta></head></html> http://archinect.com/news/article/39236405/google-glasses-adding-a-virtual-layer-to-the-physical-environment Google Glasses - adding a virtual layer to the physical environment Paul Petrunia 2012-02-24T19:48:00-05:00 >2012-02-25T09:46:03-05:00 <img src="http://cdn.archinect.net/images/514x/2t/2t994bu1zwxat4d7.jpg" width="514" height="406" border="0" title="" alt="" /><em><p>The glasses will use the same Android software that powers Android smartphones and tablets... equipped with GPS and motion sensors. They will also contain a camera and audio inputs and outputs. Through the built-in camera on the glasses, Google will be able to stream images to its rack computers and return augmented reality information to the person wearing them. For instance, a person looking at a landmark could see detailed historical information and comments about it left by friends.</p></em><br /><br /><!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd"> <html><head><meta></head></html> http://archinect.com/news/article/12195545/augmented-reality-peeling-layers-of-space-out-of-thin-air Augmented Reality: Peeling Layers of Space Out of Thin Air Nam Henderson 2011-07-04T13:06:01-04:00 >2011-07-04T17:00:28-04:00 <img src="http://cdn.archinect.net/images/514x/z7/z74afwrgdmtaapbt.jpg" width="514" height="292" border="0" title="" alt="" /><em><p>Architects: Acconci Studio, Asymptote, Cleater Studio, Kol/Mac, Metaxy, Leeser Architecture, Studio Daniel Libeskind, SHoP, and SITE</p></em><br /><br /><p> Opening Saturday JULY 9 2011 6:30 PM - 8:30 PM The Fields Sculpture Park at OMI :1405 County Route 22 Ghent, New York 12075.&nbsp;Bring your smart phone for an evening of architecture in the landscape.&nbsp;By pointing your iPhone or Android at the sky, you will see virtual pieces of architecture&nbsp;installed in the physical landscape at Omi.</p> <p> For more information email <a href="mailto:architecture@artomi.org" target="_blank">architecture@artomi.org</a>,visit artomi.org,or call 518-392-4740&nbsp;Via Bruce Sterling <a href="http://www.wired.com/beyond_the_beyond/2011/07/augmented-reality-omi/" rel="nofollow" target="_blank">here</a></p> http://archinect.com/news/article/5972214/postage-stamp-architecture Postage Stamp Architecture Paul Petrunia 2011-05-11T11:23:23-04:00 >2011-11-24T09:05:52-05:00 <img src="http://cdn.archinect.net/images/514x/hc/hcag09l7n8kccf9m.jpg" width="357" height="480" border="0" title="" alt="" /><em><p>I know I have been on a Dutch rag as of late, but where else can you buy postage stamps that honor not just architects, but architecture, and not just timeworn monuments, but experimental work that has not even been built? As a kicker, the stamps are designed so that, if you hold them up to a Web cam, they turn into 3D models floating in front of your screen.</p></em><br /><br /><!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd"> <html><head><meta></head></html>