Archinect - News2024-05-08T14:16:15-04:00https://archinect.com/news/article/150360527/maya-lin-unveils-ghost-forest-seedlings-generative-art-project
Maya Lin unveils 'Ghost Forest Seedlings' generative art project Niall Patrick Walsh2023-08-18T13:06:00-04:00>2024-03-15T01:45:58-04:00
<img src="https://archinect.gumlet.io/uploads/da/da5024e603dc9e5b7e4bdbfcdf805336.jpg?fit=crop&auto=compress%2Cformat&enlarge=true&w=1200" border="0" /><p>The artist, architect, and environmentalist <a href="https://archinect.com/news/tag/90917/maya-lin" target="_blank">Maya Lin</a> is set to release her inaugural generative art project. Titled <em>Ghost Forest Seedlings</em>, and produced by <a href="https://verso.pacegallery.com/project" target="_blank">Pace Verso</a> with Web3 art innovators E.A.T_WORKS, the work will be released on September 18 to align with Climate Week NYC.</p>
<p><em>Ghost Forest Seedlings</em> builds on <a href="https://archinect.com/news/article/150264314/maya-lin-s-ghost-forest-brings-the-climate-crisis-to-madison-square-park" target="_blank">Lin’s 2021 <em>Ghost Forest</em> installation</a>, which saw 50 Atlantic white cedar trees placed in Madison Square Park to highlight Earth's fragility amidst the climate crisis. The latest artworks, each priced at $1,000, depict a seed or group of seeds that grow into an intricate root pattern over a predetermined amount of time. Each of the 500 unique works from the project will include three components: a signed print of the final root system, a generative <a href="https://archinect.com/news/tag/1732715/nft" target="_blank">NFT</a> that shows the seedling’s evolution in real-time, and a video timelapse tracing the seedling’s complete growth pattern.</p>
<figure><p><a href="https://archinect.gumlet.io/uploads/cc/cc2a32954a03290fb2675749084da95b.jpg?auto=compress%2Cformat&w=1028" target="_blank"><img src="https://archinect.gumlet.io/uploads/cc/cc2a32954a03290fb2675749084da95b.jpg?auto=compress%2Cformat&w=514"></a></p><figcaption>Portrait of Maya Lin. Image credit: Pace Gallery</figcaption></figure><p>“With <em>Ghost Forest Seedlings</em>, Lin explores the organic growth ...</p>
https://archinect.com/news/article/150114241/archinect-outpost-to-host-launch-of-the-blindspot-initiative-jose-sanchez-s-book-of-essays-on-design-resistance
Archinect Outpost to host launch of The Blindspot Initiative, Jose Sanchez's book of essays on design resistance Shane Reiner-Roth2019-01-18T14:22:00-05:00>2024-03-15T01:45:58-04:00
<img src="https://archinect.gumlet.io/uploads/b7/b7056ef4e6c3e8cb3bbc383c10676225.jpg?fit=crop&auto=compress%2Cformat&enlarge=true&w=1200" border="0" /><p>Join us in celebrating <em>The Blindspot Initiative</em>, the latest book of projects and essays on design resistance and alternative modes of practice edited by <a href="https://archinect.com/news/article/150095829/archinect-outpost-to-host-launch-of-neil-denari-s-highly-anticipated-new-monograph-massx" rel="nofollow" target="_blank">Jose Sanchez</a> at <a href="http://outpost.archinect.com/" rel="nofollow" target="_blank">Archinect Outpost</a> on Saturday, February 9th, 7-9pm. The evening will begin with a talk by Jose Sanchez and comments by contributors to the book (including Behnaz Farahi, Biayna Bogosian of <em>Somewhere Something and </em>Casey Rehm of <em>Kinch)</em>, followed by a Virtual Reality demonstration and book signing.</p>
<p><a href="https://outpost.archinect.com/store/the-blindspot-initiative-design-resistance-and-alternative-modes-of-practice?category=Books" rel="nofollow" target="_blank"></a>The book is available for presale <a href="https://outpost.archinect.com/store/the-blindspot-initiative-design-resistance-and-alternative-modes-of-practice?category=Books" rel="nofollow" target="_blank">here</a>, to be signed by Jose Sanchez at the event.<br></p>
<figure><p><a href="https://archinect.gumlet.io/uploads/3f/3fa1ea5dc0f384aeb503221fe999e651.jpeg?auto=compress%2Cformat&w=1028" rel="nofollow" target="_blank"><img src="https://archinect.gumlet.io/uploads/3f/3fa1ea5dc0f384aeb503221fe999e651.jpeg?auto=compress%2Cformat&w=514"></a></p><figcaption>Gaming the Real World. Photo courtesy of Jose Sanchez of Plethora Project</figcaption></figure><p>Published by <a href="https://archinect.com/news/tag/71983/evolo" rel="nofollow" target="_blank">Evolo</a>, The Blindspot Initiative contains a forward by generative software designer <a href="https://archinect.com/features/article/112570077/did-you-see-it-wait-now-it-s-gone-casey-reas-generative-art-at-acadia-2014" rel="nofollow" target="_blank">Casey Reas</a> and texts by Jose Sanchez, David Gerber, <a href="https://archinect.com/features/article/120061268/oyler-wu-collaborative-in-ink-graphite-and-steel" rel="nofollow" target="_blank">Jenny Wu</a>, Kate Davies and Mostafa Elsayed. </p>
<figure><p><a href="https://archinect.gumlet.io/uploads/79/79895554d82de715856bf8769641e059.jpeg?auto=compress%2Cformat&w=1028" rel="nofollow" target="_blank"><img src="https://archinect.gumlet.io/uploads/79/79895554d82de715856bf8769641e059.jpeg?auto=compress%2Cformat&w=514"></a></p><figcaption>‘Multi Family House’ (Rendering courtesy of Gilles Retsin Architecture)</figcaption></figure><p>The Blindspot Initiative features work from a range of architectural designers, including Satoru Sugihara, Gille...</p>
https://archinect.com/news/article/150063582/9-graphic-posters-inspired-by-bjarke-ingels-group-projects-and-syntax-in-architecture
9 graphic posters inspired by Bjarke Ingels Group projects and syntax in architecture Hope Daley2018-05-09T13:47:00-04:00>2024-03-15T01:45:58-04:00
<img src="https://archinect.gumlet.io/uploads/8j/8j5t5rj7uqapb2kv.jpg?fit=crop&auto=compress%2Cformat&enlarge=true&w=1200" border="0" /><p>Giuseppe Gallo, a PhD candidate in Architecture at the University of Palermo, has created a series of <a href="https://archinect.com/news/tag/9397/posters" rel="nofollow" target="_blank">posters</a> inspired by 9 <a href="https://archinect.com/firms/cover/39902/big-bjarke-ingels-group" rel="nofollow" target="_blank">Bjarke Ingels Group (BIG)</a> projects. Gallo is the creative director of Mirabilia, a communication design studio based in Palermo, with a background in <a href="https://archinect.com/news/tag/9395/graphic-design" rel="nofollow" target="_blank">graphic design</a>. </p>
<p>Reflecting on syntax in architecture, Gallo was inspired by the firm's response to functional problems as a method of generating new formal solutions. Take a look at these 9 projects next to their graphic interpretation: </p>
<p><strong>Serpentine Pavilion 2016</strong> – London, UK</p>
<figure><p><a href="https://archinect.gumlet.io/uploads/gn/gn1ui2b0v62ipmmv.jpg?auto=compress%2Cformat&w=1028" rel="nofollow" target="_blank"><img src="https://archinect.gumlet.io/uploads/gn/gn1ui2b0v62ipmmv.jpg?auto=compress%2Cformat&w=514"></a></p><figcaption>Serpentine Pavilion 2016 rendering by Bjarke Ingels Group (BIG). Image: Bjarke Ingels Group (BIG)</figcaption></figure><figure><p><a href="https://archinect.gumlet.io/uploads/um/umx6zvfzhuzz2248.jpg?auto=compress%2Cformat&w=1028" rel="nofollow" target="_blank"><img src="https://archinect.gumlet.io/uploads/um/umx6zvfzhuzz2248.jpg?auto=compress%2Cformat&w=514"></a></p><figcaption>Serpentine Pavilion 2016 poster design by Giuseppe Gallo. Image: Giuseppe Gallo.</figcaption></figure><p><strong>Kistefos Museum</strong> – Scandinavia<br></p>
<figure><p><a href="https://archinect.gumlet.io/uploads/mh/mh4zw8pipmj0w7xd.jpg?auto=compress%2Cformat&w=1028" rel="nofollow" target="_blank"><img src="https://archinect.gumlet.io/uploads/mh/mh4zw8pipmj0w7xd.jpg?auto=compress%2Cformat&w=514"></a></p><figcaption>Kistefos Museum rendering by Bjarke Ingels Group (BIG). Image: Bjarke Ingels Group.</figcaption></figure><figure><p><a href="https://archinect.gumlet.io/uploads/de/de3ykz0xr0b3qyqx.jpg?auto=compress%2Cformat&w=1028" rel="nofollow" target="_blank"><img src="https://archinect.gumlet.io/uploads/de/de3ykz0xr0b3qyqx.jpg?auto=compress%2Cformat&w=514"></a></p><figcaption>Kistefos Museum poster design by Giuseppe Gallo. Image: Giuseppe Gallo.</figcaption></figure><p><strong>Amager Resource Center</strong> – Copenhagen, Denmark<br></p>
<figure><p><a href="https://archinect.gumlet.io/uploads/de/dej2n2n36o3i9aj7.jpg?auto=compress%2Cformat&w=1028" rel="nofollow" target="_blank"><img src="https://archinect.gumlet.io/uploads/de/dej2n2n36o3i9aj7.jpg?auto=compress%2Cformat&w=514"></a></p><figcaption>Amager Resource Center rendering by Bjar...</figcaption></figure>
https://archinect.com/news/article/149980644/students-explore-structural-concrete-strategies-in-weave-x-from-aa-summer-dlab-orange
Students explore structural concrete strategies in “Weave.X”, from AA Summer DLAB: ORANGE Justine Testado2016-11-29T13:52:00-05:00>2018-01-30T06:16:04-05:00
<img src="https://archinect.gumlet.io/uploads/ho/hosoyokk77indsr8.jpg?fit=crop&auto=compress%2Cformat&enlarge=true&w=1200" border="0" /><p>Twenty-one participants from 11 countries got to hone their skills in computational design and research during the <a href="http://archinect.com/news/article/149948018/aa-summer-dlab-2016-orange" rel="nofollow" target="_blank">AA Summer DLAB: ORANGE</a> workshop at <a href="http://archinect.com/architectural-association" rel="nofollow" target="_blank">AA</a>'s London campus this past July. Building upon the last two <a href="http://archinect.com/news/tag/447862/aa-summer-dlab" rel="nofollow" target="_blank">Summer DLAB</a> cycles, students worked side by side in researching and developing innovative architectural strategies to construct 3-D interwoven concrete structures. With guidance from AA Summer DLAB tutors and collaborators, students also applied techniques related to geometry rationalization, material behavior, and robotic fabrication.</p><p>The three-week program culminated with the creation of a full-scale, working prototype installation called “Weave.X”, which now stands on display in the midst of Hooke Park.</p><p>Keep reading for more about the fabrication process behind Weave.X.</p><p><img title="" alt="" src="http://cdn.archinect.net/images/650x/qw/qw056v3gdkcrmeit.jpg"></p><p>“Initial computational form-finding techniques explore the generation of a network of interwoven elements via a bundling algorithm developed in Grasshopper. The algorithm enables the user to locally different...</p>
https://archinect.com/news/article/149964218/what-architects-and-not-just-parametricists-can-learn-from-no-man-s-sky-an-astronomical-procedurally-generating-video-game
What architects (and not just parametricists) can learn from 'No Man's Sky' – an astronomical, procedurally generating video game Amelia Taylor-Hochberg2016-08-19T16:45:00-04:00>2020-04-29T11:46:04-04:00
<img src="https://archinect.gumlet.io/uploads/fv/fv537q6z9bub3c8x.jpg?fit=crop&auto=compress%2Cformat&enlarge=true&w=1200" border="0" /><em><p>Hello Games has created its own periodic table of elements for the universe of No Man’s Sky ... This allows them to generate 1.8 quintillion planets that are all different from one another and built governing the inherent logic set forth. [...]
“It is no longer about designing a final object or a product, but about designing or configuring the system or the process of their formation—the underlying code, algorithm, or procedure that can generate not just one but multiple outcomes.”</p></em><br /><br /><p>More from the games chest on Archinect:</p><ul><li><a title="Art of Intervention: One-to-One #34 with architect Abraham Burickson, founder of the immersive theater company, Odyssey Works" href="http://archinect.com/news/article/149963409/art-of-intervention-one-to-one-34-with-architect-abraham-burickson-founder-of-the-immersive-theater-company-odyssey-works" rel="nofollow" target="_blank">Art of Intervention: One-to-One #34 with architect Abraham Burickson, founder of the immersive theater company, Odyssey Works</a></li><li><a title="A tour of experiential magical realism games from the Triennale Game Collection" href="http://archinect.com/news/article/149963555/a-tour-of-experiential-magical-realism-games-from-the-triennale-game-collection" rel="nofollow" target="_blank">A tour of experiential magical realism games from the Triennale Game Collection</a></li><li><a title="Pokémon Go is forcing us to grapple with 'virtual usage' zoning" href="http://archinect.com/news/article/149962744/pok-mon-go-is-forcing-us-to-grapple-with-virtual-usage-zoning" rel="nofollow" target="_blank">Pokémon Go is forcing us to grapple with 'virtual usage' zoning</a></li><li><a title="Kids play with virtual skyscrapers in new app" href="http://archinect.com/news/article/149961519/kids-play-with-virtual-skyscrapers-in-new-app" rel="nofollow" target="_blank">Kids play with virtual skyscrapers in new app</a></li><li><a title="Gaming the neighborhood: One-to-One #32 with Jose Sanchez, co-creator of Block'hood computer game" href="http://archinect.com/news/article/149960918/gaming-the-neighborhood-one-to-one-32-with-jose-sanchez-co-creator-of-block-hood-computer-game" rel="nofollow" target="_blank">Gaming the neighborhood: One-to-One #32 with Jose Sanchez, co-creator of Block'hood computer game</a></li></ul>
https://archinect.com/news/article/149949314/generating-infinite-alien-cityscapes-with-algorithms
Generating infinite alien cityscapes with algorithms Amelia Taylor-Hochberg2016-06-03T18:33:00-04:00>2016-06-04T20:42:58-04:00
<img src="https://archinect.gumlet.io/uploads/du/due1wlcad0azzpa2.jpg?fit=crop&auto=compress%2Cformat&enlarge=true&w=1200" border="0" /><em><p>“I set about programming algorithms to generate an imaginary city...One that I could populate with buildings and structures without having to draw or 3-D model.”
[Daniel] Brown begins by plugging random numbers into the program, which uses fractal mathematics to create unique shapes that resemble a 3-D graph. He spends several hours “exploring” the terrain until he finds an interesting form. Brown isolates the shape, and tweaks it until he arrives at something he likes.</p></em><br /><br /><p>You might also like:</p><ul><li><a title="Console narratives: how games incorporate architectural storytelling" href="http://archinect.com/news/article/149935027/console-narratives-how-games-incorporate-architectural-storytelling" rel="nofollow" target="_blank">Console narratives: how games incorporate architectural storytelling</a></li><li><a title="Feast your eyes on these sci fi-inspired photos of Belgrade's Brutalist buildings " href="http://archinect.com/news/article/149940558/feast-your-eyes-on-these-sci-fi-inspired-photos-of-belgrade-s-brutalist-buildings" rel="nofollow" target="_blank">Feast your eyes on these sci fi-inspired photos of Belgrade's Brutalist buildings</a></li><li><a title='Artist creates real-life "Inception" style photography' href="http://archinect.com/news/article/146826532/artist-creates-real-life-inception-style-photography" rel="nofollow" target="_blank">Artist creates real-life "Inception" style photography</a></li><li><a title="Architectural Photography without Architecture" href="http://archinect.com/news/article/73091245/architectural-photography-without-architecture" rel="nofollow" target="_blank">Architectural Photography without Architecture</a></li></ul>