Archinect - News 2024-05-07T01:20:11-04:00 https://archinect.com/news/article/150209146/the-new-york-times-r-d-team-dives-into-photogrammetry The New York Times R+D team dives into photogrammetry Antonio Pacheco 2020-07-28T19:50:00-04:00 >2020-07-30T17:05:35-04:00 <img src="https://archinect.gumlet.io/uploads/d1/d1c35a98cfad325e5cb1fdd7292793e9.jpg?fit=crop&auto=compress%2Cformat&enlarge=true&w=1200" border="0" /><em><p>Visual journalists are always searching for new technologies to help them capture more detail and get the news out faster. But they&rsquo;ve operated within the constraints of a camera lens, a two-hundred-year-old technology that gives readers a single, 2D representation of an event. What if we could break free of the rectangle and let readers experience a setting the same way the journalist did? Instead of just looking at a photo of a space, what if we could move through it?</p></em><br /><br /><p><em>The New York Times</em> shares its research using photogrammetry for journalistic purposes. Dovetailing on the sophisticated and exacting approaches employed by investigative groups like <a href="https://archinect.com/news/tag/216232/forensic-architecture" target="_blank">Forensic Architecture</a> to reconstruct contested and often tragic events, the <em>NYT </em>team instead harnesses the power of <a href="https://archinect.com/news/tag/350357/3d-scanning" target="_blank">3D-scanning</a> to convey the spatial qualities of their stories, in this case, the destruction left in the wake of Hurricane Dorian and the interiors of an artist's residence, among other examples.&nbsp;</p> https://archinect.com/news/article/150139989/the-stonewall-forever-augmented-reality-monument-celebrates-50-years-of-lgbtq-pride-history The 'Stonewall Forever' augmented reality monument celebrates 50 years of LGBTQ Pride history Justine Testado 2019-06-05T17:31:00-04:00 >2019-06-05T17:31:50-04:00 <img src="https://archinect.gumlet.io/uploads/e2/e2710e00190eb475d2805cd89edcf093.png?fit=crop&auto=compress%2Cformat&enlarge=true&w=1200" border="0" /><p>The Stonewall Riots in June 1969 set forth the fight for <a href="https://archinect.com/news/tag/616185/lgbtq" rel="nofollow" target="_blank">LGBTQ</a> rights that continues today. To honor the last five decades of its lasting impact, the LGBT Community Center of NYC teamed up with the National Park Service, with support from <a href="https://archinect.com/firms/cover/52478217/google-inc" rel="nofollow" target="_blank">Google</a>, to create an interactive, augmented reality monument called <a href="https://stonewallforever.org/" rel="nofollow" target="_blank">&ldquo;Stonewall Forever&rdquo;</a>, which commemorates&nbsp;the 50th anniversary of Stonewall and aims to preserve&nbsp;LGBTQ&nbsp;history and amplify voices from the community.<br></p> <p>"We hope that this effort lifts up a broad array of voices and creates a connection to Stonewall's legacy for people everywhere,&rdquo; the&nbsp;Stonewall Forever website states.<br></p> <p>The rainbow &ldquo;living monument&rdquo; lets users scroll through scores of videos, a documentary film, historic photos, audio, and text that tell the ever-growing, multi-faceted story of the LGBTQ community. Also, anyone anywhere can add their own images and text to the monument.</p> <p>In 2017, <a href="http://Google.org" rel="nofollow" target="_blank">Google.org</a> &mdash; the tech giant's philanthropic arm &mdash; granted $1 million to the LGBT Community Ce...</p> https://archinect.com/news/article/149935027/console-narratives-how-games-incorporate-architectural-storytelling Console narratives: how games incorporate architectural storytelling Julia Ingalls 2016-03-16T12:58:00-04:00 >2020-08-06T11:01:05-04:00 <img src="https://archinect.gumlet.io/uploads/up/uppf6yengsrlte9q.jpg?fit=crop&auto=compress%2Cformat&enlarge=true&w=1200" border="0" /><em><p>Dark Souls and Bloodborne both put the player in decaying worlds and invite them to peel back layers of history. From the ruins of Firelink Shrine and its relationship to the Undead Church above it, to the various connections between Bloodborne&rsquo;s Central Yharnam, Old Yharnam and Cathedral Ward, Hidetaka Miyazaki and his team of environment designers imply much of the game&rsquo;s narrative through the clash between one architectural style and another; between one layer of history and the next.</p></em><br /><br /><p>Perhaps you're ready to take a break from diving and dodging through problematic MEP in Rhino to enjoy the scripted unfurling of these (non-deadline driven) complex spatial narratives, some of which are inspired by the work of real-world firms like <a href="http://archinect.com/firms/cover/577/herzog-de-meuron" rel="nofollow" target="_blank">Herzog &amp; de Meuron.</a></p><p><img title="" alt="" src="http://cdn.archinect.net/images/650x/vz/vzly9wehn4bt4v3s.jpg"></p><p>What's new in architecturally-related game design? This, for starters:</p><ul><li><a href="http://archinect.com/news/article/149933952/interdependent-city-design-video-game-block-hood-launches-thursday" rel="nofollow" target="_blank">Interdependent city design video game Block'hood launches Thursday</a></li><li><a href="http://archinect.com/news/article/90692631/monument-valley-a-video-game-about-impossible-architecture" rel="nofollow" target="_blank">Monument Valley, a video game about impossible architecture</a></li><li><a href="http://archinect.com/news/article/122202906/how-video-game-engines-may-influence-the-future-of-architecture-and-everything-else" rel="nofollow" target="_blank">How video game engines may influence the future of architecture (and everything else)</a></li></ul><p><img title="" alt="" src="http://cdn.archinect.net/images/650x/cc/ccdq71w3huaonvak.jpg"></p> https://archinect.com/news/article/96426490/2014-smibe-not-so-big-data-challenge-opens-march-28 2014 SMIBE - NOT SO BIG DATA challenge opens March 28 Justine Testado 2014-03-24T19:33:00-04:00 >2014-03-25T18:48:12-04:00 <img src="https://archinect.gumlet.io/uploads/5u/5u5xxot1bue831pu.jpg?fit=crop&auto=compress%2Cformat&enlarge=true&w=1200" border="0" /><p>Tell your story about the built environment as a one-minute moving infographic for the <a href="http://www.bustler.net/index.php/competition/2014_smibe_moving_infographic_competition/" rel="nofollow" target="_blank">2014 SMIBE Moving Infographic Competition, "NOT SO BIG DATA"</a>.</p><p>Starting this Friday, you can submit a moving-image story that investigates, explores, and of course can entertain the design community about the social, environmental, political, technological, and economic issues that should be discussed -- all within 60 seconds.</p><p>Submissions should not exceed 1 minute in duration and can be produced in any motion image medium. Entry is free.<br><br>Participants -- whether individually or in groups -- may submit entries on <a href="http://vimeo.com/" rel="nofollow" target="_blank">Vimeo</a> beginning <strong>March 28, 2014</strong> and ending <strong>May 16, 2014</strong>. All entries must be submitted no later than 11:59 p.m. Pacific Daylight Time on May 16, 2014.</p><p>The winner will receive a cash prize of $250.</p><p>To learn more, visit <a href="http://smibe.net" rel="nofollow" target="_blank">smibe.net</a>.</p> https://archinect.com/news/article/72703600/archeology-of-the-digital Archeology of the Digital Orhan Ayyüce 2013-05-08T12:41:00-04:00 >2022-03-16T09:16:08-04:00 <img src="https://archinect.gumlet.io/uploads/ly/lyxyptr1jl629akh.jpg?fit=crop&auto=compress%2Cformat&enlarge=true&w=1200" border="0" /><em><p>Now is the time stop starting with "in the future" in relationship to digital technology. This show will tell, "in the past digital technology did this." It is time to write its history.</p></em><br /><br /><p> Greg Lynn aims to pull the curtain on the digital positioning of sci-fi and other camps and record the history of the subject for what it really is or was. This could help the recent debates of what is what, and,&nbsp;depending on the curation,&nbsp;place certain legacies in place.&nbsp;</p> https://archinect.com/news/article/4601851/apologue-s-tali-krakowsky-to-speak-at-fitc-toronto-2011 Apologue's Tali Krakowsky to Speak at FITC Toronto 2011 Michele Lu Kumar 2011-04-29T14:12:05-04:00 >2011-04-29T14:44:46-04:00 <img src="https://archinect.gumlet.io/uploads/mn/mn5u4anjs9ph37a7.jpg?fit=crop&auto=compress%2Cformat&enlarge=true&w=1200" border="0" /><p> Tali Krakowsky, founder of experience design studio Apologue, will be speaking at the 10th annual conference of FITC in Toronto.</p> <p> &nbsp;</p> <p> Her session, presented with Branden Hall of Automata Studios, will explore the behind-the-scenes of Apologue&rsquo;s new permanent media installation for the cultural institution, LA Plaza, in Downtown LA.</p> <p> &nbsp;</p> <p> New forms of display technology, together with innovations in cloud computing and the possibilities of generative code, have inspired a different approach to digital storytelling for media installations. Krakowsky and Hall will discuss the inner workings of this unique, self-choreographing, generative show control system that embodies ideas around the present and possible future of narrative, and its possibilities in physical environments.</p> <p> &nbsp;</p> <p> FITC is a design and technology festival that operates globally. This year, for its anniversary, it will feature speakers Kyle Cooper, GMUNK, Wesley Grubbs, Robert Hodgins, Seb Lee-Delisle, MK12 and Theo ...</p>