Archinect - News 2014-04-17T00:27:01-04:00 http://archinect.com/news/article/27912054/history-in-the-making-how-constantinople-was-built-for-assassin-s-creed History in the making: How Constantinople was built for Assassin's Creed Alexander Walter 2011-11-18T13:59:35-05:00 >2011-11-18T14:19:46-05:00 <img src="http://cdn.archinect.net/images/514x/11/11b56ab2316416eb92ff70c4b148386f.jpg" width="514" height="342" border="0" title="" alt="" /><em><p>Games gurus and architects have much in common: both design the movement of people through space. Assassin's Creed: Revelations, set in 16th-century Constantinople, writes that similarity large. To furnish the video-game's levels with verisimilitude, art director Raphael Lacoste and mission design director Falko Poiker turned draftsmen. They made a research trip to the city (today's Istanbul) to collect images that could be turned into computer graphics.</p></em><br /><br /><!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd"> <html><head><meta></head></html>