Archinect - News 2014-08-22T00:10:52-04:00 http://archinect.com/news/article/70162301/three-guiding-principles-for-a-fine-fake-metropolis Three guiding principles for a fine fake metropolis Nam Henderson 2013-03-27T11:56:00-04:00 >2013-03-27T12:41:11-04:00 <img src="http://cdn.archinect.net/images/514x/lu/luxtqcnpri2h1b9c.jpg" width="514" height="394" border="0" title="" alt="" /><em><p>The wizards at Electronic Arts seem to understand cities as market-driven algorithms. Input people, rules, and resources, and the results are stability, growth, and wealth...SimCity&rsquo;s engineers have repeated the same mistake made by countless potentates, forgetting that cities are forged both by master builders and the people who hack their grand plans.</p></em><br /><br /><p> When Electronic Arts released the newest version of SimCity Justin Davidson decided to take the plunge and explore what the game could teach about urban planning and running a city. The effort helped him to identify three guiding principles for creating a&nbsp;successful&nbsp;SimCity ; 1) Money Equals Happiness, 2) Zoning Is Destiny, 3)&nbsp;Transit, Schmansit.</p>