Sep '06 - Nov '08
I know we all have heard it expressed in many different ways how the bottom-up design process works for us in school as a design student. Quite honestly, I really enjoy the concept, but it is not like I specifically think "I must design with the bottom up process to achieve desirable and interesting Architecture School results." I am experimenting...the process is vague, not well documented, and I am loving it.
I struggle between two schools of thought...literally. For 2 years, I was shown how to make Architecture based on a functional approach or how buildings can be organized, then detailed well with materials...this apparently makes Architecture. Then, I had the opportunity to go to Vienna and hang out with the Wolf D. Prix school of thought that essentially says "fuck program..space is the program!" We experimented and made stuff and then considered its Architectural implications and possibilities. Apparently, this too makes Architecture. Personally, I enjoy the latter much more.
So, now I feel as though I am conflicted, but maybe more so I am applying a hybrid of these concepts to where I am now. My studio (as well as my final one) is a comprehensive design studio. We need to cover structure, MEP, where firestairs are located, and where delivery trucks can arrive. So, my approach at the beginning was basically a model sequence defining where program was located all with an underlying agenda or concept guiding me. The past semester haunted me while doing this. I can just hear past comments made there by Prix, Reiner, and anyone else asking "so, do you have anything else to talk about besides where program is located?"
My work took a dramatic turn after the hurricane. It was basically a free for all. At coffee shops, at a borrowed kitchen table, or any other work space I could find that accommodated a macbook pro and a wireless mouse, I was there. Since then, I have been experimenting with scripts that are allowing me to formulate a strategy for how skin, light openings, and structure can all work together. Basically, it starts with a polygon surface built in maya that encloses the programmatic functional models created early on...built by hand with sytro and some museum board. The skin was highly specific in what I hoped for it to accomplish: suggest relationships between space and structure, and to provide a system to define where more or less light is allowed in...roughly based on orientation, but more so on view.
I am also fascinated with the notion of machine meeting organism(no not orgasm). I am not sure why...it might be because of all the late nights in Vienna looking at old school Coop Himmelb[L]au models while trying to work out 3D models for presentation that roughly look like cells, insects, etc...maybe all of this resulted in my weird fascination (or normal one depending on who you talk to). Attached is basically where I am at. I have this outer shell thing that wraps around what appears to look like some sort of animal bone you might find laying out in West Texas close to Marfa...or maybe something completely different.
I am lucky. My profs are letting me develop my ideas despite the fact that everyone else is basically making really nice detailed boxes. Sorry guys, I don't get the box. It is irrelevant to me and holds no information anymore. I better get use to it though, I suppose my first "real job" days will quickly familiarize me with how great the box is after all...oh how safe the box is.