I haven't posted in a while so I'll try to catch up on everything as quickly as possible.
Teaching is going well so far. We are concentrating on techniques in Photoshop for designing web pages, and we are going to move into web programming with style sheets next week.
I'm taking the second semester studio as an elective with Taeg Nishimoto, and we are working on the ACSA AISC competition to design a community aquatic center. We had our "second" review today, if you will, and mine didn't go over so well. My project in a nutshell is to treat the building as a body of water, and the users of the building as "particles" inside a body of water, constantly being bombarded by molecules, and thus being subjected to "brownian motion."
Brownian motion is basically way to describe how particles suspended in a body of water are in constant "random" motion. Seeing as how I have to use Maya in all my other classes at the Viz Lab, I decided to write a program that simulates this phenomenon by drawing a "random walk" path based on some number of t steps. Anyways, I'll cut to the chase: here are some images I have come up with so far:
the idea there is to treat this random path as either circulation space in the context of a building, or as points on which to impose some obstruction in the physical space, like a structural support column.
After that really led me to some kind of a dead end, I decided to start thinking about creative ways to use steel and how to express it in this building. I have been playing around with polygon and nurbs modeling in maya rather than spending time cutting out matte board in the studio, and this is some of the stuff I came up with.
My favorite so far is the tube, but I have only been working on this since last night, so I'm sure i'll come up with something a little nicer...
Please let me know what you think... more to come later tonight.